Player Matchup

Apollo
Apollo
SCxGreaterKhaos
Apollo
Level 83
God Stats
2W - 2L
1,586 SR
Queue Stats
37W - 48L
1,468 Elo+
Party 2
Chang'e
Chang'e
ZAFF DOGG
Chang'e
Level 129
God Stats
56W - 43L
1,530 SR
Queue Stats
103W - 95L
1,581 Elo+
Party 2
Osiris
Osiris
l Tea I
Osiris
Level 106
God Stats
12W - 14L
1,517 SR
Queue Stats
342W - 340L
1,470 Elo+
Party 2
Team Averages
Level 106
1,544 SR
1,506 Elo+

VS

Team Averages
Level 80
1,614 SR
1,510 Elo+
Zeus
Zeus
DrBenson412
Zeus
Level 69
God Stats
4W - 2L
1,571 SR
Queue Stats
57W - 59L
1,527 Elo+
Solo
Serqet
Serqet
armyboy465
Serqet
Level 84
God Stats
1W - 0L
1,772 SR
Queue Stats
136W - 138L
1,513 Elo+
Party 1
Fafnir
Fafnir
jagar26229I
Fafnir
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
247W - 263L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 12 / 10
17,030
681
13,723
27,293
9,346
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
ZAFF DOGG
Chang'e
17
7 / 11 / 8
17,724
709
16,724
28,493
8,653
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
l Tea I
Osiris
20
12 / 7 / 10
21,179
847
27,399
39,595
47,160
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
16 / 12 / 8
20,225
809
51,278
20,459
9,104
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
armyboy465
Serqet
19
13 / 6 / 13
20,884
835
18,120
21,131
16,593
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fafnir
19
1 / 6 / 22
18,659
746
10,179
32,472
45,213
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
73
24
Kills
30
30
Deaths
24
28
Assists
43
Player
Kills
Deaths
Assists
KDA
W
16
12
8
1.67
L
5
12
10
0.83
L
Chang'e
ZAFF DOGG
Chang'e
7
11
8
1
W
Serqet
armyboy465
Serqet
13
6
13
3.25
W
Fafnir
1
6
22
2
L
Osiris
l Tea I
Osiris
12
7
10
2.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,846
Damage
79,577
95,381
Taken
74,062
65,159
Mitigated
70,910
31,055
Healing
13,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
51,278
5,441
0
1,143
20,459
9,104
959
5,500
14,959
113,829
0
L
13,723
8,700
1,137
990
27,293
9,346
1,208
18,013
9,078
0
36,953
L
Chang'e
ZAFF DOGG
Chang'e
16,724
470
9,290
11,952
28,493
8,653
1,220
17,461
10,972
50,096
0
W
Serqet
armyboy465
Serqet
18,120
2,068
0
2,788
21,131
16,593
1,648
6,375
14,756
0
63,495
W
Fafnir
10,179
2,208
891
8,472
32,472
45,213
525
8,394
24,078
33,637
3,792
L
Osiris
l Tea I
Osiris
27,399
9,381
0
7,686
39,595
47,160
320
24,276
13,835
2,994
75,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,933
Gold Earned
59,768
215
Minions Killed
241
7
Camps Cleared
8
1,259,320
Distance Traveled
1,148,016
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
20,225
809
122
5
2
295,901
0
L
Apollo
17,030
681
55
2
1
409,949
0
L
Chang'e
17,724
709
73
3
2
394,659
0
W
Serqet
20,884
835
67
3
5
472,279
0
W
Fafnir
18,659
746
52
2
1
379,836
0
L
Osiris
21,179
847
87
3
4
454,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role