Player Matchup

Vamana
Vamana
 
Vamana
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
II CHRISTIAN
Artemis
Level 105
God Stats
11W - 7L
1,634 SR
Queue Stats
195W - 188L
1,557 Elo+
Party 1
Ganesha
Ganesha
Scyzemic
Ganesha
Level 109
God Stats
1W - 1L
1,481 SR
Queue Stats
286W - 293L
1,542 Elo+
Party 1
Merlin
Merlin
StatikFlash
Merlin
Level 155
God Stats
17W - 18L
1,594 SR
Queue Stats
211W - 210L
1,586 Elo+
Party 1
Ne Zha
Ne Zha
yu dont JUAN it
Ne Zha
Level 140
God Stats
14W - 12L
1,715 SR
Queue Stats
383W - 379L
1,569 Elo+
Party 1
Team Averages
Level 131
1,584 SR
1,551 Elo+

VS

Team Averages
Level 114
1,623 SR
1,591 Elo+
Sol
Sol
Kokololo66
Sol
Level 138
God Stats
7W - 8L
1,511 SR
Queue Stats
93W - 72L
1,583 Elo+
Party 2
Ne Zha
Ne Zha
MrBxsh
Ne Zha
Level 125
God Stats
8W - 8L
1,592 SR
Queue Stats
145W - 129L
1,637 Elo+
Party 2
Heimdallr
Heimdallr
PerfectCell00
Heimdallr
Level 96
God Stats
5W - 5L
1,642 SR
Queue Stats
166W - 159L
1,555 Elo+
Party 2
Jormungandr
Jormungandr
TotalFailure10
Jormungandr
Level 96
God Stats
13W - 13L
1,651 SR
Queue Stats
56W - 54L
1,554 Elo+
Party 2
Ra
Ra
iSpxctrum
Ra
Level 117
God Stats
1W - 1L
1,720 SR
Queue Stats
54W - 49L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
20
10 / 8 / 13
20,691
609
27,610
38,992
20,123
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artemis
II CHRISTIAN
Artemis
20
6 / 5 / 10
18,247
537
23,441
19,157
8,779
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ganesha
Scyzemic
Ganesha
20
0 / 6 / 24
17,419
512
10,370
37,385
49,136
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
20
15 / 3 / 4
22,692
667
29,656
14,548
6,659
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
6 / 3 / 15
20,095
591
28,774
42,051
41,564
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 10 / 3
16,096
473
21,840
25,273
5,852
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ne Zha
MrBxsh
Ne Zha
20
13 / 6 / 3
18,944
557
27,096
29,281
10,245
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heimdallr
PerfectCell00
Heimdallr
20
1 / 7 / 5
15,170
446
17,028
31,364
26,680
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jormungandr
TotalFailure10
Jormungandr
18
3 / 8 / 8
15,145
445
17,324
33,332
34,421
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
5 / 6 / 10
17,578
517
24,125
25,463
9,424
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
54
37
Kills
25
25
Deaths
37
66
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
10
8
13
2.06
W
Artemis
II CHRISTIAN
Artemis
6
5
10
2.2
L
3
10
3
0.45
L
Ne Zha
MrBxsh
Ne Zha
13
6
3
2.42
L
Heimdallr
PerfectCell00
Heimdallr
1
7
5
0.5
W
Ganesha
Scyzemic
Ganesha
0
6
24
2
W
Merlin
15
3
4
5.67
L
Jormungandr
TotalFailure10
Jormungandr
3
8
8
0.88
L
5
6
10
1.67
W
6
3
15
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,851
Damage
107,413
152,133
Taken
144,713
126,261
Mitigated
86,622
53,055
Healing
46,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
27,610
17,961
0
12,640
38,992
20,123
2,771
14,672
24,320
0
159,397
W
Artemis
II CHRISTIAN
Artemis
23,441
10,959
0
6,828
19,157
8,779
6,327
9,678
9,478
0
148,200
L
21,840
6,152
0
7,828
25,273
5,852
6,922
11,189
14,084
129,483
0
L
Ne Zha
MrBxsh
Ne Zha
27,096
8,223
0
9,803
29,281
10,245
448
7,781
21,500
0
165,982
L
Heimdallr
PerfectCell00
Heimdallr
17,028
6,767
0
6,831
31,364
26,680
3,939
2,053
29,311
0
103,890
W
Ganesha
Scyzemic
Ganesha
10,370
1,665
0
8,729
37,385
49,136
251
18,372
19,013
54,460
0
W
Merlin
29,656
658
0
1,403
14,548
6,659
4,459
7,978
6,570
186,336
0
L
Jormungandr
TotalFailure10
Jormungandr
17,324
2,912
1,324
5,470
33,332
34,421
348
9,647
23,685
56,763
0
L
24,125
2,006
4,152
10,780
25,463
9,424
500
9,356
16,107
134,157
0
W
28,774
5,829
0
23,455
42,051
41,564
3,090
13,255
28,796
0
119,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

99,144
Gold Earned
82,933
838
Minions Killed
894
0
Camps Cleared
0
3,254,651
Distance Traveled
2,887,712
40
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
20,691
609
194
6
0
689,026
7
W
Artemis
18,247
537
173
5
0
601,078
8
L
Sol
16,096
473
213
6
0
517,916
0
L
Ne Zha
18,944
557
196
6
0
660,718
5
L
Heimdallr
15,170
446
192
6
0
509,132
0
W
Ganesha
17,419
512
25
1
0
616,034
6
W
Merlin
22,692
667
274
8
0
659,749
16
L
Jormungandr
15,145
445
63
2
0
557,413
11
L
Ra
17,578
517
230
7
0
642,533
5
W
Ne Zha
20,095
591
172
5
0
688,764
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role