Player Matchup

Fenrir
Fenrir
JUANISIMO13
Fenrir
Level 104
God Stats
2W - 0L
1,494 SR
Queue Stats
87W - 60L
1,601 Elo+
Party 1
Persephone
Persephone
danielpsuarez23
Persephone
Level 68
God Stats
9W - 7L
1,640 SR
Queue Stats
176W - 150L
1,577 Elo+
Party 1
Chaac
Chaac
wuakaka
Chaac
Level 65
God Stats
3W - 1L
1,526 SR
Queue Stats
89W - 81L
1,568 Elo+
Party 1
Team Averages
Level 79
1,553 SR
1,582 Elo+

VS

Team Averages
Level 126
1,439 SR
1,625 Elo+
Cerberus
Cerberus
BAMBI-BAT
Cerberus
Level 116
God Stats
0W - 2L
1,486 SR
Queue Stats
41W - 38L
1,634 Elo+
Solo
Janus
Janus
RebelManager959
Janus
Level 133
God Stats
2W - 3L
1,528 SR
Queue Stats
100W - 102L
1,589 Elo+
Solo
Fenrir
Fenrir
Samoramt88
Fenrir
Level 130
God Stats
0W - 1L
1,303 SR
Queue Stats
51W - 36L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
10 / 6 / 8
18,878
699
16,110
30,899
12,455
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Persephone
danielpsuarez23
Persephone
19
8 / 3 / 11
18,851
698
32,496
19,258
5,103
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chaac
wuakaka
Chaac
18
4 / 6 / 15
17,686
655
25,368
30,492
32,352
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BAMBI-BAT
Cerberus
16
5 / 11 / 8
16,810
623
22,974
35,582
36,248
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
7 / 4 / 6
18,183
673
23,868
21,945
7,766
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Samoramt88
Fenrir
16
3 / 7 / 8
16,535
612
17,668
31,049
30,175
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
37
22
Kills
15
15
Deaths
22
34
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BAMBI-BAT
Cerberus
5
11
8
0.82
W
Fenrir
10
6
8
2.33
L
7
4
6
2.5
L
Fenrir
Samoramt88
Fenrir
3
7
8
1
W
Persephone
danielpsuarez23
Persephone
8
3
11
4.5
W
Chaac
wuakaka
Chaac
4
6
15
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,974
Damage
64,510
80,649
Taken
88,576
49,910
Mitigated
74,189
29,743
Healing
12,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BAMBI-BAT
Cerberus
22,974
646
1,292
6,576
35,582
36,248
97
12,840
22,742
64,947
0
W
Fenrir
16,110
3,571
0
5,711
30,899
12,455
180
15,296
15,603
0
65,936
L
23,868
897
0
1,925
21,945
7,766
799
8,961
12,984
83,288
0
L
Fenrir
Samoramt88
Fenrir
17,668
4,484
0
2,265
31,049
30,175
0
11,606
19,443
548
42,144
W
Persephone
danielpsuarez23
Persephone
32,496
3,457
0
7,769
19,258
5,103
728
16,794
2,464
89,935
0
W
Chaac
wuakaka
Chaac
25,368
5,107
864
15,399
30,492
32,352
172
15,820
14,672
1,108
68,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,415
Gold Earned
51,528
278
Minions Killed
336
12
Camps Cleared
8
1,477,664
Distance Traveled
1,513,602
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
16,810
623
136
5
6
449,722
3
W
Fenrir
18,878
699
60
2
8
476,020
0
L
Janus
18,183
673
146
5
1
574,190
0
L
Fenrir
16,535
612
54
2
1
489,690
0
W
Persephone
18,851
698
110
4
1
493,584
0
W
Chaac
17,686
655
108
4
3
508,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role