Player Matchup

Medusa
Medusa
CrispyGamesNTech
Medusa
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 76L
1,385 Elo+
Solo
Kukulkan
Kukulkan
DILLAGAF_64
Kukulkan
Level 14
God Stats
4W - 2L
1,417 SR
Queue Stats
10W - 14L
1,369 Elo+
Party 1
Odin
Odin
trueTet
Odin
Level 129
God Stats
2W - 0L
1,810 SR
Queue Stats
21W - 19L
1,468 Elo+
Party 1
Team Averages
Level 57
1,576 SR
1,407 Elo+

VS

Team Averages
Level 15
1,471 SR
1,488 Elo+
Cupid
Cupid
Daerdearth26
Cupid
Level 18
God Stats
1W - 1L
1,579 SR
Queue Stats
22W - 29L
1,349 Elo+
Solo
Ymir
Ymir
OvermanGamingOG
Ymir
Level 22
God Stats
3W - 7L
1,334 SR
Queue Stats
51W - 69L
1,441 Elo+
Solo
Merlin
Merlin
UNCLEDADDY99
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 5
9,073
698
7,508
10,867
2,753
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
DILLAGAF_64
Kukulkan
13
3 / 3 / 5
9,283
714
8,001
5,841
1,772
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
trueTet
Odin
12
3 / 2 / 6
9,265
713
6,658
8,271
6,237
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 8
8,115
624
4,355
8,338
2,714
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 4 / 6
8,960
689
5,405
10,843
7,902
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Merlin
13
7 / 0 / 1
10,642
819
9,859
6,217
1,990
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
23
9
Kills
8
8
Deaths
9
16
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
3
5
1.83
W
Kukulkan
DILLAGAF_64
Kukulkan
3
3
5
1.83
L
0
5
8
0.8
L
1
4
6
1
L
Merlin
7
0
1
7.5
W
Odin
trueTet
Odin
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,167
Damage
19,619
24,979
Taken
25,398
10,762
Mitigated
12,606
4,669
Healing
3,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,508
3,766
636
3,634
10,867
2,753
0
6,645
4,222
0
26,750
W
Kukulkan
DILLAGAF_64
Kukulkan
8,001
774
0
184
5,841
1,772
0
4,398
1,443
37,401
0
L
4,355
2,502
615
1,202
8,338
2,714
0
2,070
6,268
0
10,282
L
5,405
587
0
1,895
10,843
7,902
0
3,770
7,073
18,188
217
L
Merlin
9,859
443
0
250
6,217
1,990
0
2,443
3,774
39,909
0
W
Odin
trueTet
Odin
6,658
2,143
0
215
8,271
6,237
0
4,576
3,695
0
26,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,621
Gold Earned
27,717
156
Minions Killed
130
8
Camps Cleared
2
737,897
Distance Traveled
607,001
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,073
698
33
3
2
241,781
0
W
Kukulkan
9,283
714
86
7
1
226,787
0
L
Cupid
8,115
624
22
2
0
167,822
0
L
Ymir
8,960
689
32
2
2
189,709
0
L
Merlin
10,642
819
76
6
0
249,470
0
W
Odin
9,265
713
37
3
5
269,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role