Player Matchup

Nemesis
Nemesis
Diamond II
 
Nemesis
Diamond II
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold IV
 
Ra
Gold IV
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond III
 
Hou Yi
Diamond III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Diamond IV
Slither
Guan Yu
Diamond IV
Level 122
God Stats
13W - 9L
1,689 SR
Queue Stats
213W - 187L
2,010 MMR
Solo
Cabrakan
Cabrakan
Diamond III
leopardoxDx
Cabrakan
Diamond III
Level 160
God Stats
34W - 20L
1,782 SR
Queue Stats
441W - 415L
2,010 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 131
1,594 SR
1,704 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 98
1,569 SR
1,781 MMR
Eset
Eset
Diamond III
 
Eset
Diamond III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
 
Sun Wukong
Diamond IV
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Platinum V
PilotOtter
Serqet
Platinum V
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,892 MMR
Solo
Terra
Terra
Diamond III
TheTwelfthMan
Terra
Diamond III
Level 145
God Stats
3W - 3L
1,600 SR
Queue Stats
487W - 449L
2,006 MMR
Solo
Rama
Rama
Diamond IV
Z3PYRDD
Rama
Diamond IV
Level 148
God Stats
6W - 1L
1,746 SR
Queue Stats
114W - 87L
2,006 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
2 / 0 / 0
3,701
740
761
2,990
629
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ra
 
Ra
6
0 / 1 / 0
3,332
666
294
2,053
544
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
 
Hou Yi
5
0 / 2 / 1
2,995
599
561
2,398
478
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Guan Yu
Slither
Guan Yu
5
0 / 0 / 0
3,211
642
1,703
3,099
1,979
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cabrakan
leopardoxDx
Cabrakan
3
0 / 0 / 2
2,878
576
518
1,312
571
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Bans
PersephoneSusanoThorThe MorriganKukulkan

VS

Bans
LokiAchillesJing WeiAmaterasuAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
6
0 / 0 / 1
3,597
719
781
1,170
217
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sun Wukong
 
Sun Wukong
5
1 / 0 / 0
3,514
703
1,024
1,941
531
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Serqet
PilotOtter
Serqet
5
2 / 1 / 0
3,588
718
2,057
2,318
508
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
0 / 0 / 0
3,662
732
1,469
2,965
1,061
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rama
Z3PYRDD
Rama
5
0 / 1 / 2
3,459
692
1,387
1,320
258
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
2
Kills
3
3
Deaths
2
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
0
0
2
L
Ra
 
Ra
0
1
0
0
L
Hou Yi
 
Hou Yi
0
2
1
0.25
W
Eset
 
Eset
0
0
1
0.5
W
Sun Wukong
 
Sun Wukong
1
0
0
1
W
Serqet
PilotOtter
Serqet
2
1
0
2
L
Guan Yu
Slither
Guan Yu
0
0
0
0
W
0
0
0
0
W
Rama
Z3PYRDD
Rama
0
1
2
1
L
Cabrakan
leopardoxDx
Cabrakan
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,837
Damage
6,718
11,852
Taken
9,714
4,201
Mitigated
2,575
5,263
Healing
4,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
761
378
0
1,170
2,990
629
0
345
2,465
0
11,608
L
Ra
 
Ra
294
66
0
526
2,053
544
0
436
1,617
16,789
0
L
Hou Yi
 
Hou Yi
561
349
0
260
2,398
478
0
0
2,398
0
8,102
W
Eset
 
Eset
781
49
136
470
1,170
217
0
87
1,083
18,749
0
W
Sun Wukong
 
Sun Wukong
1,024
394
0
1,162
1,941
531
0
207
1,734
0
12,014
W
Serqet
PilotOtter
Serqet
2,057
704
0
1,208
2,318
508
0
205
2,113
0
8,965
L
Guan Yu
Slither
Guan Yu
1,703
522
0
2,237
3,099
1,979
0
1,469
1,630
0
10,103
W
1,469
328
0
1,456
2,965
1,061
0
0
2,965
14,388
0
W
Rama
Z3PYRDD
Rama
1,387
1,263
0
233
1,320
258
0
313
1,007
0
12,548
L
Cabrakan
leopardoxDx
Cabrakan
518
104
0
1,070
1,312
571
0
0
1,312
2,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,117
Gold Earned
17,820
89
Minions Killed
142
0
Camps Cleared
0
449,615
Distance Traveled
521,819
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,701
740
34
7
0
114,324
1
L
Ra
3,332
666
23
5
0
99,354
0
L
Hou Yi
2,995
599
16
3
0
80,401
0
W
Eset
3,597
719
44
9
0
87,935
0
W
Sun Wukong
3,514
703
30
6
0
98,190
0
W
Serqet
3,588
718
22
4
0
125,918
0
L
Guan Yu
3,211
642
11
2
0
113,562
0
W
Terra
3,662
732
27
5
0
108,289
0
W
Rama
3,459
692
19
4
0
101,487
0
L
Cabrakan
2,878
576
5
1
0
41,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role