Player Matchup

Neith
Neith
Gold III
King503
Neith
Gold III
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 220L
1,326 MMR
Solo
Geb
Geb
Gold V
X-S-a-m-i-z-z
Geb
Gold V
Level 134
God Stats
9W - 3L
1,828 SR
Queue Stats
37W - 32L
1,267 MMR
Solo
Ne Zha
Ne Zha
Silver I
joylez10
Ne Zha
Silver I
Level 55
God Stats
2W - 6L
1,349 SR
Queue Stats
12W - 16L
1,361 MMR
Solo
Janus
Janus
Gold V
oldsk0oL
Janus
Gold V
Level 149
God Stats
8W - 10L
1,534 SR
Queue Stats
101W - 110L
1,292 MMR
Solo
Thor
Thor
Gold V
topsniper000
Thor
Gold V
Level 85
God Stats
2W - 2L
1,578 SR
Queue Stats
14W - 17L
1,344 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 112
1,558 SR
1,318 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,545 SR
1,319 MMR
Sylvanus
Sylvanus
Bronze III
C4rps
Sylvanus
Bronze III
Level 109
God Stats
2W - 1L
1,372 SR
Queue Stats
5W - 5L
1,242 MMR
Party 1
Osiris
Osiris
Gold IV
Ferrcetio
Osiris
Gold IV
Level 124
God Stats
5W - 2L
1,657 SR
Queue Stats
113W - 108L
1,348 MMR
Solo
Merlin
Merlin
Silver II
Hadderrs
Merlin
Silver II
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 10L
1,433 MMR
Party 1
Xbalanque
Xbalanque
Gold IV
Molojong
Xbalanque
Gold IV
Level 100
God Stats
6W - 9L
1,391 SR
Queue Stats
410W - 411L
1,314 MMR
Solo
Kali
Kali
Silver I
bombi94
Kali
Silver I
Level 125
God Stats
1W - 0L
1,807 SR
Queue Stats
96W - 101L
1,255 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
King503
Neith
20
7 / 16 / 5
24,763
495
45,458
49,090
17,784
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
4 / 12 / 28
22,760
455
22,931
62,931
80,883
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
joylez10
Ne Zha
20
15 / 11 / 9
28,134
563
39,232
44,756
39,153
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Janus
oldsk0oL
Janus
20
20 / 8 / 12
28,273
565
69,047
35,203
11,828
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
10 / 10 / 22
24,545
491
28,588
42,449
27,365
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
SusanoAo KuangKing Arthur

VS

Bans
HeraThanatosSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
C4rps
Sylvanus
20
11 / 6 / 26
25,847
517
24,540
57,606
73,925
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Osiris
Ferrcetio
Osiris
20
10 / 11 / 18
24,590
492
36,057
62,930
87,094
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
Hadderrs
Merlin
20
15 / 15 / 13
26,770
535
53,621
38,598
15,836
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Xbalanque
Molojong
Xbalanque
20
7 / 10 / 26
27,335
547
42,693
47,246
19,472
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kali
bombi94
Kali
20
14 / 14 / 18
29,655
593
36,169
52,364
22,826
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
158
56
Kills
57
57
Deaths
56
76
Assists
101
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
C4rps
Sylvanus
11
6
26
4
W
Osiris
Ferrcetio
Osiris
10
11
18
1.73
W
Merlin
Hadderrs
Merlin
15
15
13
1.43
L
Neith
King503
Neith
7
16
5
0.59
W
Xbalanque
Molojong
Xbalanque
7
10
26
2
L
4
12
28
1.5
W
Kali
bombi94
Kali
14
14
18
1.64
L
Ne Zha
joylez10
Ne Zha
15
11
9
1.77
L
Janus
oldsk0oL
Janus
20
8
12
3.25
L
10
10
22
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

205,256
Damage
193,080
234,429
Taken
258,744
177,013
Mitigated
219,153
47,099
Healing
95,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
C4rps
Sylvanus
24,540
5,617
14,879
29,237
57,606
73,925
1,686
27,191
30,415
52,808
0
W
Osiris
Ferrcetio
Osiris
36,057
11,472
0
14,267
62,930
87,094
1,880
18,406
44,524
3,484
136,866
W
Merlin
Hadderrs
Merlin
53,621
3,732
0
1,311
38,598
15,836
1,333
14,119
24,479
211,028
0
L
Neith
King503
Neith
45,458
15,476
0
18,746
49,090
17,784
5,195
20,716
28,374
0
225,152
W
Xbalanque
Molojong
Xbalanque
42,693
21,429
0
17,979
47,246
19,472
8,029
17,037
30,209
0
263,596
L
22,931
1,279
0
3,525
62,931
80,883
95
26,705
36,226
41,748
0
W
Kali
bombi94
Kali
36,169
18,923
0
18,280
52,364
22,826
1,432
20,381
31,983
0
224,196
L
Ne Zha
joylez10
Ne Zha
39,232
13,249
0
13,959
44,756
39,153
6,646
9,171
35,585
0
260,039
L
Janus
oldsk0oL
Janus
69,047
2,565
0
4,037
35,203
11,828
623
16,176
19,027
267,950
0
L
28,588
8,214
0
6,832
42,449
27,365
0
14,145
28,304
0
149,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

128,475
Gold Earned
134,197
1,101
Minions Killed
1,078
0
Camps Cleared
0
4,343,542
Distance Traveled
4,101,360
55
Wards Purchased
50
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
25,847
517
44
1
0
927,775
15
W
Osiris
24,590
492
156
3
0
797,537
9
W
Merlin
26,770
535
272
5
0
722,246
3
L
Neith
24,763
495
307
6
0
694,693
8
W
Xbalanque
27,335
547
320
6
0
790,636
18
L
Geb
22,760
455
14
0
0
926,009
15
W
Kali
29,655
593
286
6
0
863,166
5
L
Ne Zha
28,134
563
294
6
0
801,846
13
L
Janus
28,273
565
314
6
0
1,027,470
8
L
Thor
24,545
491
172
3
0
893,524
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role