Player Matchup

He Bo
He Bo
Diamond IV
Sean_Poretski
He Bo
Diamond IV
Level 85
God Stats
1W - 1L
1,949 SR
Queue Stats
62W - 24L
2,233 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 85
1,949 SR
2,233 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 158
1,713 SR
2,140 MMR
Susano
Susano
Diamond IV
Sylveeeonnn
Susano
Diamond IV
Level 158
God Stats
17W - 6L
1,713 SR
Queue Stats
48W - 23L
2,140 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
8,166
742
5,816
10,865
4,721
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
Ah Muzen CabFreyaBakasuraPersephoneUllr

VS

Bans
KaliSkadiHou YiAmaterasuChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
15
5 / 1 / 0
10,097
918
9,473
9,607
5,007
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
1
Kills
5
5
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Susano
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,816
Damage
9,473
10,865
Taken
9,607
4,721
Mitigated
5,007
2,751
Healing
2,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,816
0
0
2,751
10,865
4,721
0
324
10,541
34,009
0
W
Susano
9,473
3,235
0
2,350
9,607
5,007
912
6,061
3,546
0
43,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,166
Gold Earned
10,097
68
Minions Killed
74
4
Camps Cleared
5
209,262
Distance Traveled
235,383
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,166
742
68
6
4
209,262
0
W
Susano
10,097
918
74
7
5
235,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role