Player Matchup

Ymir
Ymir
Bronze III
BareButtBerserk
Ymir
Bronze III
Level 82
God Stats
0W - 2L
1,448 SR
Queue Stats
1W - 2L
1,447 MMR
Party 1
Tyr
Tyr
Bronze III
CGFlowerBoy
Tyr
Bronze III
Level 112
God Stats
1W - 1L
1,482 SR
Queue Stats
2W - 3L
1,442 MMR
Solo
Fenrir
Fenrir
Bronze III
PlatinumHugo
Fenrir
Bronze III
Level 51
God Stats
1W - 2L
1,479 SR
Queue Stats
1W - 2L
1,447 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 82
1,469 SR
1,445 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,506 SR
1,440 MMR
King Arthur
King Arthur
Gold III
Ilhang275
King Arthur
Gold III
Level 108
God Stats
24W - 10L
1,625 SR
Queue Stats
59W - 47L
1,420 MMR
Solo
Ullr
Ullr
Gold IV
MZRspeed3
Ullr
Gold IV
Level 148
God Stats
7W - 14L
1,421 SR
Queue Stats
449W - 520L
1,443 MMR
Solo
Kukulkan
Kukulkan
Gold IV
jchang_26141
Kukulkan
Gold IV
Level 64
God Stats
2W - 1L
1,471 SR
Queue Stats
12W - 17L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 10 / 8
16,326
563
15,619
34,755
54,534
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
6 / 3 / 6
17,782
613
18,012
38,940
55,121
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Fenrir
17
6 / 5 / 6
17,356
598
16,777
29,000
27,749
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AnubisZeusAthenaKumbhakarnaAmaterasu

VS

Bans
BacchusMerlinPoseidonCabrakanMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ilhang275
King Arthur
19
7 / 5 / 11
19,890
686
27,908
32,742
36,516
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ullr
19
7 / 5 / 6
18,644
643
28,412
19,538
9,931
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
jchang_26141
Kukulkan
19
4 / 5 / 9
17,959
619
27,383
14,619
7,782
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
44
15
Kills
18
18
Deaths
15
20
Assists
26
Player
Kills
Deaths
Assists
KDA
L
3
10
8
0.7
L
6
3
6
3
W
King Arthur
Ilhang275
King Arthur
7
5
11
2.5
W
Ullr
7
5
6
2
L
Fenrir
6
5
6
1.8
W
Kukulkan
jchang_26141
Kukulkan
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,408
Damage
83,703
102,695
Taken
66,899
137,404
Mitigated
54,229
30,354
Healing
20,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,619
1,123
316
6,431
34,755
54,534
210
9,852
24,903
43,997
427
L
18,012
1,485
0
15,207
38,940
55,121
277
9,571
29,369
0
73,680
W
King Arthur
Ilhang275
King Arthur
27,908
4,348
0
14,690
32,742
36,516
226
8,179
24,563
14
71,951
W
Ullr
28,412
14,977
0
3,883
19,538
9,931
1,490
6,104
13,434
0
83,420
L
Fenrir
16,777
3,016
0
8,400
29,000
27,749
609
8,261
20,583
0
42,710
W
Kukulkan
jchang_26141
Kukulkan
27,383
1,326
0
1,835
14,619
7,782
1,020
2,571
12,048
103,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,464
Gold Earned
56,493
215
Minions Killed
301
9
Camps Cleared
15
1,511,162
Distance Traveled
1,490,396
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
16,326
563
51
2
1
435,359
0
L
Tyr
17,782
613
108
4
1
540,674
0
W
King Arthur
19,890
686
65
2
1
535,128
0
W
Ullr
18,644
643
81
3
3
456,013
0
L
Fenrir
17,356
598
56
2
7
535,129
0
W
Kukulkan
17,959
619
155
5
11
499,255
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role