Player Matchup

Ne Zha
Ne Zha
Masters
II Nico ll
Ne Zha
Masters
Level 153
God Stats
5W - 0L
1,725 SR
Queue Stats
38W - 10L
2,322 MMR
Party 1
Sobek
Sobek
Masters
Prials
Sobek
Masters
Level 160
God Stats
3W - 0L
1,987 SR
Queue Stats
134W - 36L
2,255 MMR
Party 1
Eset
Eset
Masters
Sniper iGod
Eset
Masters
Level 160
God Stats
12W - 2L
2,058 SR
Queue Stats
108W - 29L
2,256 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 158
1,923 SR
2,278 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 146
1,587 SR
2,160 MMR
Hercules
Hercules
Masters
Ix ToNy CoOl xI
Hercules
Masters
Level 147
God Stats
15W - 25L
1,547 SR
Queue Stats
649W - 840L
2,096 MMR
Solo
Hun Batz
Hun Batz
Diamond I
undead ghost177
Hun Batz
Diamond I
Level 135
God Stats
3W - 3L
1,633 SR
Queue Stats
62W - 33L
2,276 MMR
Party 2
Chang'e
Chang'e
Diamond IV
undeadmant1core
Chang'e
Diamond IV
Level 156
God Stats
5W - 3L
1,580 SR
Queue Stats
79W - 50L
2,110 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
II Nico ll
Ne Zha
19
4 / 5 / 10
18,351
633
27,169
32,885
31,746
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sobek
Prials
Sobek
18
3 / 4 / 9
18,641
643
19,726
25,372
41,089
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
8 / 6 / 6
19,448
671
28,005
22,666
8,769
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AphroditeBacchusHelAchillesPersephone

VS

Bans
He BoAresKing ArthurXing TianChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
18
4 / 5 / 6
17,244
595
17,067
41,603
31,828
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
18
5 / 7 / 6
18,421
635
21,460
32,499
22,705
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
6 / 3 / 8
18,909
652
24,815
19,508
11,169
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
35
15
Kills
15
15
Deaths
15
25
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
II Nico ll
Ne Zha
4
5
10
1.8
L
Hercules
4
5
6
1.4
W
Sobek
Prials
Sobek
3
4
9
1.88
W
8
6
6
1.83
L
Hun Batz
5
7
6
1.14
L
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,900
Damage
63,342
80,923
Taken
93,610
81,604
Mitigated
65,702
28,072
Healing
45,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
II Nico ll
Ne Zha
27,169
6,877
0
13,261
32,885
31,746
1,588
12,061
20,824
0
104,345
L
Hercules
17,067
4,420
0
14,586
41,603
31,828
1,325
20,071
21,532
2,216
53,103
W
Sobek
Prials
Sobek
19,726
1,323
0
9,209
25,372
41,089
212
8,873
16,499
48,237
0
W
28,005
1,255
1,292
4,310
22,666
8,769
977
5,627
17,039
111,342
0
L
Hun Batz
21,460
6,130
1,408
6,744
32,499
22,705
994
16,589
15,910
0
80,876
L
24,815
796
11,077
11,265
19,508
11,169
1,873
11,383
8,125
82,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,440
Gold Earned
54,574
308
Minions Killed
292
12
Camps Cleared
12
1,599,604
Distance Traveled
1,549,558
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
18,351
633
109
4
4
538,448
2
L
Hercules
17,244
595
61
2
3
508,854
2
W
Sobek
18,641
643
50
2
2
568,898
9
W
Eset
19,448
671
149
5
6
492,258
3
L
Hun Batz
18,421
635
108
4
5
496,815
2
L
Chang'e
18,909
652
123
4
4
543,889
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role