Player Matchup

Chang'e
Chang'e
AllHailtheBale
Chang'e
Level 8
God Stats
2W - 2L
1,519 SR
Queue Stats
6W - 11L
1,358 Elo+
Party 1
Heimdallr
Heimdallr
Squirby69
Heimdallr
Level 126
God Stats
3W - 9L
1,238 SR
Queue Stats
148W - 247L
1,384 Elo+
Party 1
Terra
Terra
trist f H
Terra
Level 71
God Stats
3W - 4L
1,462 SR
Queue Stats
28W - 51L
1,410 Elo+
Solo
Team Averages
Level 68
1,406 SR
1,384 Elo+

VS

Team Averages
Level 69
1,403 SR
1,428 Elo+
Ra
Ra
Littlemidgy27
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,314 Elo+
Solo
Discordia
Discordia
Noxmortem
Discordia
Level 74
God Stats
2W - 2L
1,327 SR
Queue Stats
102W - 115L
1,516 Elo+
Party 2
King Arthur
King Arthur
SanctusDominus
King Arthur
Level 125
God Stats
12W - 23L
1,382 SR
Queue Stats
205W - 240L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 12
14,188
676
10,653
19,103
7,981
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
Squirby69
Heimdallr
17
9 / 6 / 10
16,681
794
19,860
23,102
11,613
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Terra
trist f H
Terra
17
11 / 5 / 8
17,079
813
19,452
27,944
32,206
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 9 / 4
13,840
659
4,042
14,367
7,515
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Discordia
Noxmortem
Discordia
17
8 / 7 / 9
16,394
781
31,745
16,992
7,646
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
SanctusDominus
King Arthur
17
8 / 6 / 7
16,139
769
20,507
28,576
32,445
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
39
22
Kills
19
19
Deaths
22
30
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
8
12
1
L
3
9
4
0.56
L
Discordia
Noxmortem
Discordia
8
7
9
1.79
L
King Arthur
SanctusDominus
King Arthur
8
6
7
1.92
W
Heimdallr
Squirby69
Heimdallr
9
6
10
2.33
W
Terra
trist f H
Terra
11
5
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,965
Damage
56,294
70,149
Taken
59,935
51,800
Mitigated
47,606
29,488
Healing
16,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,653
2,485
6,912
4,139
19,103
7,981
426
9,960
8,987
32,737
0
L
4,042
812
283
2,190
14,367
7,515
601
7,813
6,553
17,067
0
L
Discordia
Noxmortem
Discordia
31,745
1,159
567
5,949
16,992
7,646
1,092
5,627
11,365
85,041
0
L
King Arthur
SanctusDominus
King Arthur
20,507
991
0
7,142
28,576
32,445
492
17,259
11,317
1,103
48,230
W
Heimdallr
Squirby69
Heimdallr
19,860
10,815
0
5,171
23,102
11,613
2,287
14,286
8,816
0
71,999
W
Terra
trist f H
Terra
19,452
2,155
3,739
9,527
27,944
32,206
1,211
13,461
14,243
48,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,948
Gold Earned
46,373
211
Minions Killed
204
7
Camps Cleared
5
1,012,719
Distance Traveled
967,452
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
14,188
676
54
3
2
333,503
0
L
Ra
13,840
659
40
2
0
182,215
1
L
Discordia
16,394
781
110
5
3
410,928
0
L
King Arthur
16,139
769
54
3
2
374,309
2
W
Heimdallr
16,681
794
107
5
3
320,871
0
W
Terra
17,079
813
50
2
2
358,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role