Player Matchup

Merlin
Merlin
ByronTheBold
Merlin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Dan1244
Ah Muzen Cab
Level 99
God Stats
0W - 4L
1,681 SR
Queue Stats
9W - 15L
1,505 Elo+
Party 1
Jormungandr
Jormungandr
Guilzon
Jormungandr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 68L
1,275 Elo+
Solo
Team Averages
Level 47
1,560 SR
1,426 Elo+

VS

Team Averages
Level 40
1,547 SR
1,349 Elo+
Skadi
Skadi
Sarneckii
Skadi
Level 10
God Stats
11W - 9L
1,541 SR
Queue Stats
11W - 9L
1,451 Elo+
Party 2
Nemesis
Nemesis
StabbyMcJeff
Nemesis
Level 105
God Stats
3W - 1L
1,599 SR
Queue Stats
124W - 169L
1,362 Elo+
Solo
Apollo
Apollo
n1ckgurr
Apollo
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,235 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
7 / 9 / 15
18,047
645
14,245
19,648
5,346
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Dan1244
Ah Muzen Cab
19
20 / 8 / 4
19,978
714
36,724
23,209
7,098
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Guilzon
Jormungandr
17
4 / 5 / 15
17,357
620
19,961
24,708
25,574
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Sarneckii
Skadi
20
19 / 2 / 3
23,247
830
43,165
25,421
9,754
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
StabbyMcJeff
Nemesis
17
1 / 16 / 9
17,222
615
9,218
32,949
10,711
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
n1ckgurr
Apollo
14
2 / 13 / 4
15,572
556
5,805
25,865
6,679
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
38
31
Kills
22
22
Deaths
31
34
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
7
9
15
1.61
L
Ah Muzen Cab
Dan1244
Ah Muzen Cab
20
8
4
2.75
L
Jormungandr
Guilzon
Jormungandr
4
5
15
2.3
W
Skadi
Sarneckii
Skadi
19
2
3
10.25
W
Nemesis
StabbyMcJeff
Nemesis
1
16
9
0.34
W
Apollo
n1ckgurr
Apollo
2
13
4
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,930
Damage
58,188
67,565
Taken
84,235
38,018
Mitigated
27,144
14,726
Healing
11,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
14,245
349
0
3,563
19,648
5,346
276
0
19,648
50,360
0
L
Ah Muzen Cab
Dan1244
Ah Muzen Cab
36,724
13,339
1,869
6,284
23,209
7,098
1,865
0
23,209
0
102,181
L
Jormungandr
Guilzon
Jormungandr
19,961
2,459
349
2,661
24,708
25,574
126
906
23,802
54,023
3,215
W
Skadi
Sarneckii
Skadi
43,165
21,249
0
4,055
25,421
9,754
2,512
8,659
16,762
0
135,283
W
Nemesis
StabbyMcJeff
Nemesis
9,218
3,950
633
6,605
32,949
10,711
1,069
14,345
18,604
0
55,869
W
Apollo
n1ckgurr
Apollo
5,805
2,458
0
0
25,865
6,679
686
10,368
15,497
0
21,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,382
Gold Earned
56,041
266
Minions Killed
326
8
Camps Cleared
11
1,336,805
Distance Traveled
1,413,645
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
18,047
645
67
2
2
417,242
0
L
Ah Muzen Cab
19,978
714
142
5
3
427,851
0
L
Jormungandr
17,357
620
57
2
3
491,712
0
W
Skadi
23,247
830
211
8
1
508,372
0
W
Nemesis
17,222
615
78
3
10
522,956
0
W
Apollo
15,572
556
37
1
0
382,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role