Player Matchup

Horus
Horus
Bronze III
IeBpeNcTBoI
Horus
Bronze III
Level 86
God Stats
1W - 0L
1,701 SR
Queue Stats
4W - 7L
1,066 MMR
Party 2
Hades
Hades
Bronze II
SmokeFungus5714
Hades
Bronze II
Level 59
God Stats
6W - 7L
1,447 SR
Queue Stats
12W - 17L
954 MMR
Party 2
Cabrakan
Cabrakan
Bronze II
XxCoDxAsS4SiNxX
Cabrakan
Bronze II
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,018 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 84
1,549 SR
1,013 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 58
1,471 SR
1,019 MMR
Zeus
Zeus
Silver V
Hippiatrist
Zeus
Silver V
Level 47
God Stats
2W - 2L
1,602 SR
Queue Stats
21W - 25L
1,041 MMR
Party 1
Pele
Pele
Silver V
Kurujojo
Pele
Silver V
Level 65
God Stats
2W - 4L
1,365 SR
Queue Stats
20W - 24L
1,041 MMR
Party 1
Odin
Odin
Silver V
RyanOnACouch
Odin
Silver V
Level 63
God Stats
1W - 2L
1,445 SR
Queue Stats
108W - 105L
974 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 8 / 22
20,276
699
18,704
37,249
29,978
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
16 / 8 / 11
23,471
809
23,484
25,379
19,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cabrakan
19
10 / 10 / 16
20,083
693
28,431
40,252
49,286
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bans
KumbhakarnaAchillesKing ArthurXing TianAphrodite

VS

Bans
ChaacThanatosKukulkanBacchusNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 10 / 11
22,636
781
46,693
23,911
6,061
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
20
6 / 10 / 18
21,504
742
19,705
26,404
7,152
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
6 / 13 / 15
18,768
647
15,547
30,128
17,078
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
70
32
Kills
26
26
Deaths
33
49
Assists
44
Player
Kills
Deaths
Assists
KDA
L
14
10
11
1.95
W
6
8
22
2.13
L
Pele
6
10
18
1.5
L
6
13
15
1.04
W
16
8
11
2.69
W
Cabrakan
10
10
16
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,619
Damage
81,945
102,880
Taken
80,443
98,827
Mitigated
30,291
25,024
Healing
10,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
46,693
1,281
657
6,149
23,911
6,061
712
17,808
6,103
90,675
0
W
18,704
12,854
4,197
12,049
37,249
29,978
1,247
18,161
19,088
0
59,635
L
Pele
19,705
4,853
0
3,530
26,404
7,152
1,378
17,359
9,045
0
74,647
L
15,547
3,058
0
99
30,128
17,078
556
17,491
12,637
0
41,208
W
23,484
1,637
1,021
3,174
25,379
19,563
1,709
12,834
12,545
57,142
0
W
Cabrakan
28,431
3,034
1,382
3,201
40,252
49,286
1,059
16,792
23,460
89,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,830
Gold Earned
62,908
217
Minions Killed
223
9
Camps Cleared
12
1,299,614
Distance Traveled
1,337,400
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
22,636
781
77
3
4
432,783
0
W
Horus
20,276
699
51
2
4
467,531
2
L
Pele
21,504
742
77
3
6
468,726
0
L
Odin
18,768
647
69
2
2
435,891
0
W
Hades
23,471
809
73
3
4
423,979
0
W
Cabrakan
20,083
693
93
3
1
408,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role