Player Matchup

Arachne
Arachne
 
Arachne
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
SnekkyBoi
Khepri
Level 105
God Stats
1W - 5L
1,407 SR
Queue Stats
84W - 92L
1,527 Elo+
Party 1
Sol
Sol
bigstank69
Sol
Level 108
God Stats
2W - 4L
1,568 SR
Queue Stats
95W - 105L
1,551 Elo+
Party 1
Zhong Kui
Zhong Kui
ll Peef ll
Zhong Kui
Level 108
God Stats
5W - 8L
1,525 SR
Queue Stats
128W - 125L
1,526 Elo+
Party 1
Team Averages
Level 121
1,500 SR
1,521 Elo+

VS

Team Averages
Level 130
1,544 SR
1,595 Elo+
Agni
Agni
Aston1sh1ng
Agni
Level 144
God Stats
3W - 0L
1,578 SR
Queue Stats
144W - 130L
1,538 Elo+
Party 2
Sobek
Sobek
DemiGodAugus
Sobek
Level 159
God Stats
4W - 5L
1,583 SR
Queue Stats
514W - 479L
1,666 Elo+
Party 2
Set
Set
Haktal
Set
Level 85
God Stats
20W - 13L
1,644 SR
Queue Stats
269W - 223L
1,595 Elo+
Solo
Hades
Hades
Necrofantasian
Hades
Level 129
God Stats
25W - 16L
1,627 SR
Queue Stats
879W - 794L
1,581 Elo+
Solo
Skadi
Skadi
RebelFister
Skadi
Level 135
God Stats
1W - 0L
1,290 SR
Queue Stats
110W - 106L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
5
1 / 2 / 1
3,367
673
2,285
3,580
892
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chaac
 
Chaac
1
0 / 0 / 0
909
182
0
0
0
Khepri
SnekkyBoi
Khepri
5
1 / 2 / 2
3,451
690
816
2,853
1,097
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

4
1 / 2 / 1
3,276
655
2,203
2,472
518
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Zhong Kui
ll Peef ll
Zhong Kui
6
1 / 0 / 0
3,503
701
1,200
1,262
532
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 1
3,156
631
526
2,074
538
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

6
0 / 0 / 0
3,325
665
0
336
572
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Set
Haktal
Set
6
3 / 0 / 0
3,929
786
1,542
2,368
550
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
2 / 1 / 3
3,493
699
2,288
3,793
2,496
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

4
1 / 2 / 2
3,198
640
1,623
1,834
371
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
4
Kills
6
6
Deaths
4
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
2
1
0.75
L
Chaac
 
Chaac
0
0
0
0
W
0
1
1
0.5
W
0
0
0
0
W
Set
Haktal
Set
3
0
0
3
W
2
1
3
3.5
W
1
2
2
1
L
Khepri
SnekkyBoi
Khepri
1
2
2
1
L
1
2
1
0.75
L
Zhong Kui
ll Peef ll
Zhong Kui
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,504
Damage
5,979
10,167
Taken
10,405
3,039
Mitigated
4,527
4,486
Healing
3,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,285
1,556
0
1,663
3,580
892
0
276
3,304
0
10,397
L
Chaac
 
Chaac
0
0
0
0
0
0
0
0
0
0
0
W
526
187
0
226
2,074
538
0
857
1,217
8,803
0
W
0
0
0
88
336
572
0
0
336
7,707
0
W
Set
Haktal
Set
1,542
838
0
1,289
2,368
550
0
403
1,965
0
13,324
W
2,288
379
0
2,058
3,793
2,496
0
2,049
1,744
8,723
0
W
1,623
795
0
310
1,834
371
7
910
924
0
6,330
L
Khepri
SnekkyBoi
Khepri
816
129
0
808
2,853
1,097
0
1,409
1,444
6,579
0
L
2,203
1,215
0
958
2,472
518
0
799
1,673
12,091
0
L
Zhong Kui
ll Peef ll
Zhong Kui
1,200
344
0
1,057
1,262
532
0
330
932
15,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,506
Gold Earned
17,101
80
Minions Killed
91
0
Camps Cleared
0
335,394
Distance Traveled
456,333
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,367
673
22
4
0
103,622
0
L
Chaac
909
182
0
0
0
0
0
W
Agni
3,156
631
23
5
0
90,226
3
W
Sobek
3,325
665
12
2
0
96,747
0
W
Set
3,929
786
33
7
0
103,190
0
W
Hades
3,493
699
17
3
0
81,235
0
W
Skadi
3,198
640
6
1
0
84,935
0
L
Khepri
3,451
690
5
1
0
81,421
0
L
Sol
3,276
655
25
5
0
81,601
0
L
Zhong Kui
3,503
701
28
6
0
68,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role