Player Matchup

Jormungandr
Jormungandr
Silver II
 
Jormungandr
Silver II
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Silver II
ECHO IX Onyx
Anhur
Silver II
Level 100
God Stats
3W - 2L
1,681 SR
Queue Stats
68W - 90L
1,250 MMR
Party 1
Anubis
Anubis
Silver II
LordVellex90
Anubis
Silver II
Level 97
God Stats
5W - 5L
1,682 SR
Queue Stats
11W - 16L
1,332 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 80
1,621 SR
1,360 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 86
1,601 SR
1,320 MMR
Chaac
Chaac
Gold IV
The BatCookie
Chaac
Gold IV
Level 103
God Stats
8W - 11L
1,441 SR
Queue Stats
75W - 75L
1,392 MMR
Party 2
Chernobog
Chernobog
Silver II
ThiccStic
Chernobog
Silver II
Level 64
God Stats
30W - 26L
1,532 SR
Queue Stats
50W - 49L
1,166 MMR
Solo
Raijin
Raijin
Gold III
Zniper Frozt C
Raijin
Gold III
Level 92
God Stats
3W - 2L
1,830 SR
Queue Stats
159W - 154L
1,401 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
18
5 / 8 / 13
17,253
664
23,312
27,278
32,466
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
10 / 11 / 9
19,176
738
23,090
27,772
8,916
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
18
8 / 5 / 10
17,805
685
21,907
14,809
6,895
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
HeraZeusKumbhakarnaBacchusHercules

VS

Bans
MedusaSkadiArtemisThanatosCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 9 / 13
19,667
756
18,873
39,145
35,960
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chernobog
ThiccStic
Chernobog
19
7 / 5 / 8
18,775
722
17,013
18,168
4,167
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
9 / 9 / 10
19,360
745
23,292
22,325
4,367
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
55
23
Kills
24
24
Deaths
23
32
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
5
8
13
1.44
L
10
11
9
1.32
L
Anubis
8
5
10
2.6
W
8
9
13
1.61
W
Chernobog
ThiccStic
Chernobog
7
5
8
2.2
W
9
9
10
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,309
Damage
59,178
69,859
Taken
79,638
48,277
Mitigated
44,494
7,041
Healing
30,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
23,312
3,550
1,004
1,444
27,278
32,466
282
8,829
18,449
55,641
1,176
L
23,090
13,520
0
734
27,772
8,916
482
11,681
16,091
0
62,373
L
Anubis
21,907
379
200
3,659
14,809
6,895
580
5,618
9,191
71,034
0
W
18,873
3,086
952
20,728
39,145
35,960
390
22,684
16,461
2,801
64,149
W
Chernobog
ThiccStic
Chernobog
17,013
10,394
0
1,514
18,168
4,167
2,513
8,626
9,542
0
81,463
W
23,292
1,548
1,312
5,817
22,325
4,367
375
13,389
8,936
73,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,234
Gold Earned
57,802
261
Minions Killed
303
8
Camps Cleared
15
1,053,990
Distance Traveled
1,322,729
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
17,253
664
51
2
0
380,733
0
L
Anhur
19,176
738
89
3
2
367,173
3
L
Anubis
17,805
685
121
5
6
306,084
0
W
Chaac
19,667
756
92
4
4
458,663
0
W
Chernobog
18,775
722
96
4
9
484,720
0
W
Raijin
19,360
745
115
4
2
379,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role