Player Matchup

Fenrir
Fenrir
AzureZniper
Fenrir
Level 141
God Stats
1W - 0L
1,389 SR
Queue Stats
130W - 117L
1,646 Elo+
Party 1
Cabrakan
Cabrakan
VIC0624
Cabrakan
Level 124
God Stats
6W - 8L
1,541 SR
Queue Stats
103W - 107L
1,560 Elo+
Party 1
Sol
Sol
YSMuffinz
Sol
Level 147
God Stats
1W - 0L
1,411 SR
Queue Stats
120W - 109L
1,623 Elo+
Party 1
Team Averages
Level 137
1,447 SR
1,609 Elo+

VS

Team Averages
Level 67
1,506 SR
1,620 Elo+
Artio
Artio
StiffBeaver
Artio
Level 44
God Stats
7W - 4L
1,710 SR
Queue Stats
75W - 69L
1,586 Elo+
Party 2
Merlin
Merlin
TheErectZombie
Merlin
Level 36
God Stats
1W - 2L
1,359 SR
Queue Stats
67W - 60L
1,612 Elo+
Party 2
Fenrir
Fenrir
wilhelmkids2
Fenrir
Level 122
God Stats
0W - 2L
1,449 SR
Queue Stats
119W - 105L
1,663 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
4 / 5 / 13
14,388
685
10,156
22,896
18,672
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cabrakan
VIC0624
Cabrakan
16
7 / 6 / 9
15,466
736
14,195
19,511
15,496
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
9 / 2 / 9
16,073
765
23,216
14,901
3,485
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 7 / 7
13,968
665
8,825
23,685
25,078
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

15
5 / 5 / 3
13,324
634
18,488
10,635
3,004
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
14
3 / 8 / 5
12,802
610
16,128
23,174
12,867
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
20
Kills
13
13
Deaths
20
31
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
5
13
2.1
L
5
7
7
1.21
L
5
5
3
1.3
W
Cabrakan
VIC0624
Cabrakan
7
6
9
1.92
W
9
2
9
6.75
L
Fenrir
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,567
Damage
43,441
57,308
Taken
57,494
37,653
Mitigated
40,949
20,133
Healing
13,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,156
2,364
202
6,546
22,896
18,672
330
10,543
12,353
0
27,986
L
8,825
551
594
6,182
23,685
25,078
142
18,229
5,456
23,833
0
L
18,488
429
0
1,122
10,635
3,004
161
6,722
3,913
56,344
0
W
Cabrakan
VIC0624
Cabrakan
14,195
1,706
0
4,748
19,511
15,496
0
10,377
9,134
33,132
0
W
23,216
9,228
0
8,637
14,901
3,485
3,168
7,162
7,739
87,456
0
L
Fenrir
16,128
5,150
0
5,477
23,174
12,867
933
13,646
9,528
0
55,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,927
Gold Earned
40,094
196
Minions Killed
181
8
Camps Cleared
11
1,093,663
Distance Traveled
1,060,914
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,388
685
35
2
0
356,135
0
L
Artio
13,968
665
14
1
1
361,615
0
L
Merlin
13,324
634
89
4
3
364,871
0
W
Cabrakan
15,466
736
29
1
1
337,338
0
W
Sol
16,073
765
132
6
7
400,190
9
L
Fenrir
12,802
610
78
4
7
334,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role