Player Matchup

Jormungandr
Jormungandr
ActionAce
Jormungandr
Level 23
God Stats
6W - 4L
1,510 SR
Queue Stats
63W - 61L
1,476 Elo+
Solo
Thor
Thor
Hyroito
Thor
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 29L
1,503 Elo+
Party 3
Neith
Neith
MollotovXX
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,482 Elo+
Party 3
Chang'e
Chang'e
tikals
Chang'e
Level 13
God Stats
2W - 1L
1,757 SR
Queue Stats
6W - 6L
1,437 Elo+
Party 2
Da Ji
Da Ji
xHeroGamerx
Da Ji
Level 25
God Stats
2W - 2L
1,496 SR
Queue Stats
19W - 14L
1,520 Elo+
Party 2
Team Averages
Level 38
1,553 SR
1,484 Elo+

VS

Team Averages
Level 21
1,465 SR
1,543 Elo+
Bacchus
Bacchus
Indecente_015
Bacchus
Level 29
God Stats
1W - 2L
1,612 SR
Queue Stats
28W - 30L
1,489 Elo+
Party 1
Zeus
Zeus
KauVvictor
Zeus
Level 29
God Stats
7W - 5L
1,549 SR
Queue Stats
148W - 123L
1,539 Elo+
Solo
Da Ji
Da Ji
Obito141
Da Ji
Level 27
God Stats
25W - 29L
1,506 SR
Queue Stats
26W - 30L
1,481 Elo+
Party 1
Nemesis
Nemesis
SlinkyMa
Nemesis
Level 13
God Stats
1W - 2L
1,503 SR
Queue Stats
3W - 6L
1,493 Elo+
Solo
Sun Wukong
Sun Wukong
THaNDeRHa
Sun Wukong
Level 6
God Stats
0W - 1L
1,154 SR
Queue Stats
1W - 1L
1,712 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ActionAce
Jormungandr
20
5 / 1 / 11
18,686
934
18,436
16,533
17,697
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thor
Hyroito
Thor
20
7 / 3 / 5
17,808
890
14,527
12,339
5,109
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
20
1 / 2 / 6
16,329
816
4,382
6,681
2,536
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Chang'e
tikals
Chang'e
20
1 / 5 / 15
16,924
846
12,774
19,452
12,263
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
3 / 11 / 9
16,917
846
19,227
22,200
9,855
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Team 1 Tickets

53

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
20
3 / 2 / 16
18,088
904
13,720
21,994
27,360
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
14 / 11 / 7
21,672
1,084
42,019
29,894
9,054
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Da Ji
Obito141
Da Ji
20
5 / 2 / 14
17,322
866
12,863
19,033
6,690
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
SlinkyMa
Nemesis
19
0 / 2 / 4
14,269
713
836
3,376
984
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
THaNDeRHa
Sun Wukong
17
0 / 0 / 0
12,240
612
0
0
0

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
63
17
Kills
22
22
Deaths
17
46
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
ActionAce
Jormungandr
5
1
11
10.5
W
Thor
Hyroito
Thor
7
3
5
3.17
L
Bacchus
3
2
16
5.5
L
14
11
7
1.59
W
Neith
1
2
6
2
L
Da Ji
Obito141
Da Ji
5
2
14
6
L
Nemesis
SlinkyMa
Nemesis
0
2
4
1
L
Sun Wukong
THaNDeRHa
Sun Wukong
0
0
0
0
W
Chang'e
tikals
Chang'e
1
5
15
1.7
W
3
11
9
0.68

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,346
Damage
69,438
77,205
Taken
74,297
47,460
Mitigated
44,088
20,713
Healing
5,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
ActionAce
Jormungandr
18,436
4,335
168
1,380
16,533
17,697
0
12,995
3,538
87,998
0
W
Thor
Hyroito
Thor
14,527
3,867
0
0
12,339
5,109
0
7,448
4,891
0
33,206
L
Bacchus
13,720
1,765
0
0
21,994
27,360
0
9,807
12,187
30,004
0
L
42,019
1,836
387
4,360
29,894
9,054
0
11,285
18,609
142,715
0
W
Neith
4,382
1,170
0
102
6,681
2,536
0
5,132
1,549
0
52,830
L
Da Ji
Obito141
Da Ji
12,863
5,219
0
379
19,033
6,690
0
9,063
9,970
0
22,284
L
Nemesis
SlinkyMa
Nemesis
836
119
0
270
3,376
984
0
1,055
2,321
0
6,477
L
Sun Wukong
THaNDeRHa
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
Chang'e
tikals
Chang'e
12,774
1,567
8,740
9,902
19,452
12,263
0
15,294
4,158
38,481
0
W
19,227
3,138
0
421
22,200
9,855
0
14,870
7,330
0
35,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,664
Gold Earned
83,591
412
Minions Killed
329
21
Camps Cleared
3
1,625,407
Distance Traveled
1,222,314
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
18,686
934
154
8
7
381,655
0
W
Thor
17,808
890
35
2
4
341,809
0
L
Bacchus
18,088
904
36
2
2
405,686
0
L
Zeus
21,672
1,084
255
13
1
344,449
0
W
Neith
16,329
816
129
6
0
280,017
0
L
Da Ji
17,322
866
29
1
0
409,897
0
L
Nemesis
14,269
713
9
0
0
62,282
0
L
Sun Wukong
12,240
612
0
0
0
0
0
W
Chang'e
16,924
846
63
3
2
339,327
0
W
Da Ji
16,917
846
31
2
8
282,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role