Player Matchup

He Bo
He Bo
Gods Nightmares
He Bo
Level 124
God Stats
0W - 2L
1,229 SR
Queue Stats
248W - 257L
1,544 Elo+
Party 1
Ymir
Ymir
llPerception
Ymir
Level 100
God Stats
8W - 10L
1,512 SR
Queue Stats
56W - 72L
1,540 Elo+
Party 1
Odin
Odin
xYURI BOYKA13x
Odin
Level 39
God Stats
7W - 4L
1,494 SR
Queue Stats
7W - 4L
1,716 Elo+
Party 1
Team Averages
Level 88
1,412 SR
1,600 Elo+

VS

Team Averages
Level 76
1,556 SR
1,524 Elo+
Apollo
Apollo
 
Apollo
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
BADcuzImHIGH
Sol
Level 40
God Stats
22W - 9L
1,668 SR
Queue Stats
194W - 221L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 4 / 1
7,987
726
7,698
7,718
2,505
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 4 / 4
7,629
694
3,821
9,427
5,574
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 6 / 4
7,903
718
3,433
8,165
3,179
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
6 / 1 / 3
9,533
867
5,842
5,352
1,825
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
 
King Arthur
9
2 / 3 / 5
8,031
730
3,369
8,406
4,116
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
6 / 3 / 7
9,739
885
11,767
8,727
4,261
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
7
Kills
14
14
Deaths
7
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
6
1
3
7.5
W
King Arthur
 
King Arthur
2
3
5
1.5
W
6
3
7
3.17
L
4
4
1
1.13
L
1
4
4
0.75
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,952
Damage
20,978
25,310
Taken
22,485
11,258
Mitigated
10,202
1,540
Healing
6,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,842
3,536
0
500
5,352
1,825
777
2,417
2,935
0
20,335
W
King Arthur
 
King Arthur
3,369
68
0
1,599
8,406
4,116
195
4,669
3,737
0
13,576
W
11,767
2,612
0
4,526
8,727
4,261
236
4,831
3,896
30,254
0
L
7,698
123
0
650
7,718
2,505
0
3,104
4,614
20,784
0
L
3,821
249
0
890
9,427
5,574
0
5,141
4,286
13,855
0
L
3,433
1,378
0
0
8,165
3,179
0
3,756
4,409
0
15,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,519
Gold Earned
27,303
92
Minions Killed
102
2
Camps Cleared
7
542,731
Distance Traveled
546,873
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,533
867
37
3
0
181,468
0
W
King Arthur
8,031
730
21
2
1
170,677
0
W
Sol
9,739
885
44
4
6
194,728
0
L
He Bo
7,987
726
26
2
2
176,066
0
L
Ymir
7,629
694
26
2
0
185,826
0
L
Odin
7,903
718
40
4
0
180,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role