Player Matchup

Merlin
Merlin
BigPoppaDev
Merlin
Level 93
God Stats
4W - 5L
1,403 SR
Queue Stats
15W - 21L
1,506 Elo+
Party 2
Achilles
Achilles
Joseph The Dad
Achilles
Level 106
God Stats
13W - 10L
1,577 SR
Queue Stats
46W - 54L
1,557 Elo+
Party 2
Heimdallr
Heimdallr
wWhiteFang
Heimdallr
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,581 Elo+
Solo
Team Averages
Level 96
1,494 SR
1,548 Elo+

VS

Team Averages
Level 116
1,592 SR
1,555 Elo+
Yemoja
Yemoja
Gr8man101
Yemoja
Level 121
God Stats
13W - 11L
1,598 SR
Queue Stats
130W - 141L
1,584 Elo+
Party 1
Susano
Susano
SovietLightning
Susano
Level 108
God Stats
6W - 4L
1,676 SR
Queue Stats
234W - 231L
1,547 Elo+
Solo
He Bo
He Bo
killing freak 5
He Bo
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 55L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
9 / 11 / 5
19,315
805
19,797
18,699
3,667
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
18
7 / 7 / 7
18,576
774
20,137
26,544
27,225
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
wWhiteFang
Heimdallr
16
3 / 11 / 9
16,437
685
13,074
21,370
6,869
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Gr8man101
Yemoja
18
7 / 3 / 18
19,082
795
13,856
27,460
32,943
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
15 / 7 / 7
18,430
768
28,276
20,811
12,219
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
7 / 9 / 9
17,147
714
13,886
20,047
9,021
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
63
19
Kills
29
29
Deaths
19
21
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Merlin
9
11
5
1.05
L
Yemoja
Gr8man101
Yemoja
7
3
18
5.33
W
Achilles
7
7
7
1.5
L
15
7
7
2.64
L
7
9
9
1.28
W
Heimdallr
wWhiteFang
Heimdallr
3
11
9
0.68

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,008
Damage
56,018
66,613
Taken
68,318
37,761
Mitigated
54,183
9,844
Healing
11,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
19,797
947
0
489
18,699
3,667
742
6,199
12,500
84,615
0
L
Yemoja
Gr8man101
Yemoja
13,856
1,654
2,444
3,385
27,460
32,943
1,121
7,101
19,559
46,518
0
W
Achilles
20,137
8,245
0
8,437
26,544
27,225
167
10,592
15,952
0
59,767
L
28,276
4,227
0
1,244
20,811
12,219
1,156
3,705
17,106
0
56,015
L
13,886
1,236
0
4,028
20,047
9,021
1,025
9,537
10,510
59,335
0
W
Heimdallr
wWhiteFang
Heimdallr
13,074
5,470
0
918
21,370
6,869
2,338
11,809
9,561
0
50,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,328
Gold Earned
54,659
233
Minions Killed
208
9
Camps Cleared
12
1,195,273
Distance Traveled
1,291,888
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
19,315
805
123
5
2
385,090
3
L
Yemoja
19,082
795
44
2
1
530,876
3
W
Achilles
18,576
774
59
2
5
421,710
0
L
Susano
18,430
768
51
2
4
397,668
1
L
He Bo
17,147
714
113
5
7
363,344
0
W
Heimdallr
16,437
685
51
2
2
388,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role