Player Matchup

Chaac
Chaac
Dicaxs
Chaac
Level 109
God Stats
33W - 14L
1,670 SR
Queue Stats
401W - 400L
1,502 Elo+
Party 1
Pele
Pele
ItsGaBoss17
Pele
Level 103
God Stats
7W - 4L
1,444 SR
Queue Stats
202W - 211L
1,401 Elo+
Party 1
Raijin
Raijin
jfbustillosc
Raijin
Level 61
God Stats
3W - 3L
1,432 SR
Queue Stats
98W - 109L
1,424 Elo+
Party 1
Team Averages
Level 91
1,515 SR
1,442 Elo+

VS

Team Averages
Level 85
1,646 SR
1,440 Elo+
Ra
Ra
Illidan3030
Ra
Level 60
God Stats
2W - 1L
1,810 SR
Queue Stats
126W - 136L
1,435 Elo+
Solo
Ullr
Ullr
MillionsVash
Ullr
Level 69
God Stats
4W - 5L
1,678 SR
Queue Stats
155W - 161L
1,453 Elo+
Solo
Ah Puch
Ah Puch
XeAkira
Ah Puch
Level 126
God Stats
1W - 6L
1,450 SR
Queue Stats
272W - 301L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dicaxs
Chaac
10
0 / 3 / 6
6,900
690
6,435
7,324
3,507
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
8 / 3 / 3
9,625
963
5,937
6,888
2,380
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
11
3 / 2 / 6
8,550
855
6,923
6,478
2,186
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 5 / 4
8,120
812
5,008
7,623
2,699
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
2 / 3 / 3
7,438
744
3,116
7,045
2,036
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Puch
XeAkira
Ah Puch
10
2 / 3 / 3
7,533
753
7,301
7,561
2,327
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
11
Kills
8
8
Deaths
11
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
Dicaxs
Chaac
0
3
6
1
L
4
5
4
1.2
W
8
3
3
3.17
L
2
3
3
1.17
L
Ah Puch
XeAkira
Ah Puch
2
3
3
1.17
W
Raijin
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,295
Damage
15,425
20,690
Taken
22,229
8,073
Mitigated
7,062
4,666
Healing
4,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Dicaxs
Chaac
6,435
1,187
0
2,028
7,324
3,507
56
4,514
2,810
0
26,145
L
5,008
398
1,273
1,451
7,623
2,699
0
2,052
5,571
21,020
0
W
5,937
1,442
0
1,463
6,888
2,380
0
4,386
2,502
0
16,600
L
3,116
1,225
0
802
7,045
2,036
260
2,425
4,620
0
8,484
L
Ah Puch
XeAkira
Ah Puch
7,301
186
0
1,046
7,561
2,327
0
2,810
4,751
29,793
0
W
Raijin
6,923
414
74
1,101
6,478
2,186
52
3,865
2,613
21,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,075
Gold Earned
23,091
104
Minions Killed
119
4
Camps Cleared
6
519,133
Distance Traveled
488,221
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,900
690
33
3
1
183,387
0
L
Ra
8,120
812
55
6
0
165,542
0
W
Pele
9,625
963
29
3
0
164,722
0
L
Ullr
7,438
744
20
2
1
156,445
0
L
Ah Puch
7,533
753
44
4
5
166,234
0
W
Raijin
8,550
855
42
4
3
171,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role