Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
MentalPuma
Fenrir
Level 16
God Stats
4W - 2L
1,408 SR
Queue Stats
5W - 7L
1,174 Elo+
Party 1
Sobek
Sobek
SkylarPopo
Sobek
Level 122
God Stats
4W - 2L
1,440 SR
Queue Stats
8W - 5L
1,544 Elo+
Party 1
Team Averages
Level 75
1,449 SR
1,406 Elo+

VS

Team Averages
Level 35
1,503 SR
1,422 Elo+
Anubis
Anubis
Dawgbeater
Anubis
Level 27
God Stats
5W - 5L
1,549 SR
Queue Stats
5W - 5L
1,484 Elo+
Solo
Heimdallr
Heimdallr
FlatFawn3587120
Heimdallr
Level 64
God Stats
11W - 6L
1,584 SR
Queue Stats
158W - 157L
1,474 Elo+
Party 2
Ymir
Ymir
USSR MALENKOV
Ymir
Level 13
God Stats
4W - 5L
1,377 SR
Queue Stats
16W - 23L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
9 / 2 / 14
15,697
785
18,571
18,533
9,763
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
MentalPuma
Fenrir
14
6 / 10 / 11
14,875
744
10,679
19,708
6,590
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
17
11 / 3 / 12
16,830
842
12,847
25,467
30,513
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dawgbeater
Anubis
13
3 / 7 / 3
12,518
626
9,958
11,334
3,830
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
FlatFawn3587120
Heimdallr
15
9 / 12 / 1
14,845
742
28,303
18,457
6,804
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
3 / 7 / 7
12,775
639
9,066
19,131
23,924
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
26
26
Kills
15
15
Deaths
26
37
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
9
2
14
8
L
Anubis
Dawgbeater
Anubis
3
7
3
0.64
L
Heimdallr
FlatFawn3587120
Heimdallr
9
12
1
0.79
W
Fenrir
MentalPuma
Fenrir
6
10
11
1.15
W
Sobek
11
3
12
5.67
L
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,097
Damage
47,327
63,708
Taken
48,922
46,866
Mitigated
34,558
29,256
Healing
2,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
18,571
343
6,825
12,406
18,533
9,763
1,007
4,491
14,042
74,038
0
L
Anubis
Dawgbeater
Anubis
9,958
624
0
1,765
11,334
3,830
53
8,296
3,038
41,941
0
L
Heimdallr
FlatFawn3587120
Heimdallr
28,303
10,685
222
713
18,457
6,804
380
11,405
7,052
0
65,459
W
Fenrir
MentalPuma
Fenrir
10,679
4,114
0
1,047
19,708
6,590
1,323
6,998
12,703
0
22,445
W
Sobek
12,847
1,131
1,034
7,944
25,467
30,513
699
7,785
17,681
35,147
0
L
9,066
461
0
254
19,131
23,924
70
12,380
6,751
27,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,402
Gold Earned
40,138
178
Minions Killed
185
4
Camps Cleared
8
1,248,693
Distance Traveled
828,779
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
15,697
785
123
6
3
414,708
1
L
Anubis
12,518
626
64
3
1
249,938
0
L
Heimdallr
14,845
742
89
4
6
260,776
2
W
Fenrir
14,875
744
14
1
0
399,821
0
W
Sobek
16,830
842
41
2
1
434,164
0
L
Ymir
12,775
639
32
2
1
318,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role