Player Matchup

Merlin
Merlin
 
Merlin
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
DaJockey
Chaac
Level 28
God Stats
26W - 34L
1,403 SR
Queue Stats
91W - 149L
1,279 Elo+
Solo
Scylla
Scylla
TonyBaBaLLoo
Scylla
Level 7
God Stats
0W - 5L
1,045 SR
Queue Stats
0W - 10L
978 Elo+
Party 1
Team Averages
Level 13
1,316 SR
1,253 Elo+

VS

Team Averages
Level 41
1,365 SR
1,309 Elo+
Heimdallr
Heimdallr
Arman1900aM
Heimdallr
Level 69
God Stats
3W - 5L
1,525 SR
Queue Stats
102W - 142L
1,385 Elo+
Solo
Pele
Pele
Chubbybunnys246
Pele
Level 25
God Stats
4W - 8L
1,321 SR
Queue Stats
44W - 56L
1,292 Elo+
Solo
Zeus
Zeus
miracle74
Zeus
Level 29
God Stats
15W - 19L
1,249 SR
Queue Stats
105W - 147L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
3 / 11 / 5
9,535
733
8,641
11,119
3,592
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
DaJockey
Chaac
13
8 / 7 / 6
12,523
963
8,775
14,892
13,587
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
9
2 / 11 / 3
8,534
656
4,363
11,058
3,359
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Arman1900aM
Heimdallr
13
10 / 5 / 11
12,725
979
11,869
10,597
2,993
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
5 / 4 / 8
11,031
849
6,252
10,306
2,113
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
14
14 / 5 / 3
13,173
1,013
13,908
9,140
2,042
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
51
13
Kills
29
29
Deaths
14
14
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
11
5
0.5
W
Heimdallr
Arman1900aM
Heimdallr
10
5
11
3.1
W
5
4
8
2.25
L
Chaac
DaJockey
Chaac
8
7
6
1.57
L
Scylla
2
11
3
0.32
W
Zeus
14
5
3
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,779
Damage
32,029
37,069
Taken
30,043
20,538
Mitigated
7,148
3,234
Healing
4,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,641
1,509
0
260
11,119
3,592
525
3,666
7,453
28,294
0
W
Heimdallr
Arman1900aM
Heimdallr
11,869
6,582
0
207
10,597
2,993
1,151
4,235
6,362
0
32,277
W
6,252
1,655
0
2,204
10,306
2,113
737
6,396
3,910
0
23,018
L
Chaac
DaJockey
Chaac
8,775
2,159
0
2,787
14,892
13,587
0
6,112
8,780
0
20,905
L
Scylla
4,363
541
0
187
11,058
3,359
84
4,130
6,928
10,660
0
W
Zeus
13,908
1,278
135
1,842
9,140
2,042
547
2,813
6,327
41,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,592
Gold Earned
36,929
104
Minions Killed
131
1
Camps Cleared
5
662,045
Distance Traveled
619,289
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,535
733
60
5
0
171,494
0
W
Heimdallr
12,725
979
35
3
1
222,589
0
W
Pele
11,031
849
31
2
4
186,790
0
L
Chaac
12,523
963
25
2
1
295,215
0
L
Scylla
8,534
656
19
1
0
195,336
0
W
Zeus
13,173
1,013
65
5
0
209,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role