Player Matchup

Merlin
Merlin
BlindxGuy93
Merlin
Level 103
God Stats
0W - 3L
1,185 SR
Queue Stats
24W - 31L
1,542 Elo+
Party 1
Ra
Ra
Clappin-Booty
Ra
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 20L
1,586 Elo+
Party 1
Izanami
Izanami
Sticked_Up
Izanami
Level 16
God Stats
1W - 2L
1,592 SR
Queue Stats
20W - 22L
1,534 Elo+
Solo
Team Averages
Level 68
1,426 SR
1,554 Elo+

VS

Team Averages
Level 63
1,616 SR
1,652 Elo+
Medusa
Medusa
Bigsquantenergy
Medusa
Level 22
God Stats
4W - 7L
1,432 SR
Queue Stats
31W - 39L
1,552 Elo+
Solo
Janus
Janus
Lord_Noob_2018
Janus
Level 29
God Stats
3W - 2L
1,666 SR
Queue Stats
80W - 25L
1,782 Elo+
Party 2
Amaterasu
Amaterasu
MakeDiveGr8Again
Amaterasu
Level 139
God Stats
1W - 0L
1,752 SR
Queue Stats
73W - 60L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
1 / 11 / 3
9,722
608
6,160
15,472
5,245
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
6 / 4 / 0
11,381
711
9,028
13,881
12,976
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Sticked_Up
Izanami
7
0 / 4 / 2
8,069
504
3,418
7,537
2,292
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 8
11,843
740
11,448
10,822
4,036
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
11 / 1 / 5
12,983
811
14,868
12,366
4,278
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
12
3 / 2 / 8
10,916
682
6,561
15,814
19,252
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
7
Kills
19
19
Deaths
8
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
5
5
8
1.8
L
Merlin
1
11
3
0.23
L
6
4
0
1.5
W
11
1
5
13.5
W
Amaterasu
3
2
8
3.5
L
Izanami
Sticked_Up
Izanami
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,606
Damage
32,877
36,890
Taken
39,002
20,513
Mitigated
27,566
7,637
Healing
9,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,448
6,352
0
0
10,822
4,036
1,781
5,713
5,109
0
40,753
L
Merlin
6,160
414
0
442
15,472
5,245
0
7,504
7,968
24,338
0
L
9,028
250
1,920
4,735
13,881
12,976
0
4,482
9,399
36,196
0
W
14,868
443
476
5,236
12,366
4,278
514
4,359
8,007
43,276
0
W
Amaterasu
6,561
1,765
0
3,533
15,814
19,252
26
5,792
10,022
0
27,451
L
Izanami
Sticked_Up
Izanami
3,418
2,182
0
540
7,537
2,292
0
3,603
3,934
0
9,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,172
Gold Earned
35,742
119
Minions Killed
177
4
Camps Cleared
8
653,409
Distance Traveled
939,537
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,843
740
47
3
2
293,173
0
L
Merlin
9,722
608
31
2
4
241,159
4
L
Ra
11,381
711
64
4
0
270,947
0
W
Janus
12,983
811
80
5
2
326,971
0
W
Amaterasu
10,916
682
50
3
4
319,393
0
L
Izanami
8,069
504
24
2
0
141,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role