Player Matchup

Hera
Hera
Silver I
zombischreck1988
Hera
Silver I
Level 127
God Stats
35W - 25L
1,667 SR
Queue Stats
92W - 113L
1,379 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,667 SR
1,379 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 64
1,614 SR
1,323 MMR
Tyr
Tyr
Silver III
loganewan17
Tyr
Silver III
Level 64
God Stats
9W - 4L
1,614 SR
Queue Stats
20W - 19L
1,323 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 1 / 0
17,506
729
20,144
11,991
8,122
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
KaliSetSkadiUllrHe Bo

VS

Bans
Hou YiPoseidonFreyaAnubisPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 3 / 0
16,391
683
9,543
32,015
28,736
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,144
Damage
9,543
11,991
Taken
32,015
8,122
Mitigated
28,736
4,136
Healing
10,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,543
1,323
0
10,972
32,015
28,736
0
20,511
11,504
0
106,293
W
20,144
5,486
0
4,136
11,991
8,122
740
393
11,598
121,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,506
Gold Earned
16,391
236
Minions Killed
211
10
Camps Cleared
8
445,232
Distance Traveled
549,023
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
16,391
683
211
9
8
549,023
0
W
Hera
17,506
729
236
10
10
445,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role