Player Matchup

He Bo
He Bo
Hectic iCM
He Bo
Level 126
God Stats
1W - 1L
1,324 SR
Queue Stats
72W - 40L
1,763 Elo+
Party 1
Tyr
Tyr
NateeOO
Tyr
Level 139
God Stats
8W - 8L
1,468 SR
Queue Stats
60W - 39L
1,738 Elo+
Party 1
Ullr
Ullr
Sborky
Ullr
Level 137
God Stats
2W - 0L
1,818 SR
Queue Stats
96W - 66L
1,761 Elo+
Party 1
Team Averages
Level 134
1,536 SR
1,754 Elo+

VS

Team Averages
Level 107
1,557 SR
1,638 Elo+
Merlin
Merlin
PsY4-KILLER93
Merlin
Level 145
God Stats
6W - 11L
1,464 SR
Queue Stats
570W - 472L
1,643 Elo+
Party 2
Bacchus
Bacchus
SEYLI-0over
Bacchus
Level 81
God Stats
10W - 8L
1,683 SR
Queue Stats
260W - 216L
1,610 Elo+
Party 2
Hou Yi
Hou Yi
mister_Supreme_
Hou Yi
Level 94
God Stats
3W - 6L
1,523 SR
Queue Stats
439W - 379L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
17
9 / 9 / 8
16,891
768
15,705
17,495
5,265
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
18
11 / 2 / 9
17,194
782
20,195
27,100
30,038
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ullr
Sborky
Ullr
17
5 / 3 / 6
15,183
690
13,093
18,649
6,077
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 9 / 5
15,392
700
23,189
17,108
6,152
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
SEYLI-0over
Bacchus
15
5 / 7 / 4
16,021
728
11,644
18,465
27,918
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
5 / 9 / 6
15,305
696
17,246
20,923
9,161
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
29
25
Kills
14
14
Deaths
25
23
Assists
15
Player
Kills
Deaths
Assists
KDA
W
He Bo
9
9
8
1.44
W
Tyr
11
2
9
7.75
L
4
9
5
0.72
L
Bacchus
SEYLI-0over
Bacchus
5
7
4
1
W
Ullr
Sborky
Ullr
5
3
6
2.67
L
5
9
6
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,993
Damage
52,079
63,244
Taken
56,496
41,380
Mitigated
43,231
18,974
Healing
6,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
15,705
176
0
1,841
17,495
5,265
408
9,750
7,745
44,903
0
W
Tyr
20,195
2,476
760
14,383
27,100
30,038
505
16,430
10,670
0
59,570
L
23,189
264
0
2,712
17,108
6,152
615
2,667
14,441
71,335
0
L
Bacchus
SEYLI-0over
Bacchus
11,644
1,128
0
900
18,465
27,918
0
5,750
12,715
26,166
0
W
Ullr
Sborky
Ullr
13,093
7,969
0
1,990
18,649
6,077
2,673
9,445
9,204
0
79,693
L
17,246
5,777
0
3,239
20,923
9,161
1,320
7,537
13,386
0
60,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,268
Gold Earned
46,718
251
Minions Killed
220
16
Camps Cleared
5
1,187,628
Distance Traveled
1,020,125
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
16,891
768
63
3
5
341,449
0
W
Tyr
17,194
782
65
3
4
456,431
2
L
Merlin
15,392
700
99
5
4
362,044
13
L
Bacchus
16,021
728
30
1
0
330,305
0
W
Ullr
15,183
690
123
6
7
389,748
0
L
Hou Yi
15,305
696
91
4
1
327,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role