Player Matchup

Chaac
Chaac
Haa_linna
Chaac
Level 67
God Stats
6W - 1L
1,691 SR
Queue Stats
427W - 441L
1,458 Elo+
Party 2
Fenrir
Fenrir
TAONS28
Fenrir
Level 127
God Stats
27W - 19L
1,609 SR
Queue Stats
394W - 420L
1,481 Elo+
Solo
Zeus
Zeus
oOoWardrunaoOo
Zeus
Level 88
God Stats
46W - 50L
1,506 SR
Queue Stats
345W - 363L
1,463 Elo+
Party 2
Team Averages
Level 94
1,602 SR
1,467 Elo+

VS

Team Averages
Level 91
1,410 SR
1,506 Elo+
Hel
Hel
 
Hel
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
GER-Power99
Thor
Level 100
God Stats
2W - 3L
1,522 SR
Queue Stats
337W - 387L
1,499 Elo+
Party 1
Kuzenbo
Kuzenbo
JackieCrunsh
Kuzenbo
Level 105
God Stats
2W - 7L
1,209 SR
Queue Stats
213W - 248L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Haa_linna
Chaac
16
6 / 4 / 5
16,058
669
18,625
31,867
42,570
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
TAONS28
Fenrir
13
1 / 8 / 7
13,379
557
12,705
24,496
17,377
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
6 / 7 / 3
15,076
628
32,743
18,063
5,208
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
3 / 4 / 10
14,871
620
21,259
21,810
28,616
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

18
14 / 7 / 5
17,926
747
26,950
29,358
27,192
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kuzenbo
JackieCrunsh
Kuzenbo
15
2 / 2 / 11
14,708
613
10,291
32,873
42,937
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
45
13
Kills
19
19
Deaths
13
15
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
4
10
2
L
14
7
5
2.36
W
Chaac
Haa_linna
Chaac
6
4
5
2.13
L
Kuzenbo
JackieCrunsh
Kuzenbo
2
2
11
3.75
W
Fenrir
TAONS28
Fenrir
1
8
7
0.56
W
6
7
3
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,073
Damage
58,500
74,426
Taken
84,041
65,155
Mitigated
98,745
21,108
Healing
40,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
21,259
518
21,588
13,358
21,810
28,616
45
11,443
10,367
51,581
0
L
26,950
7,746
0
1,171
29,358
27,192
2,798
9,156
20,202
0
78,473
W
Chaac
Haa_linna
Chaac
18,625
7,280
1,086
15,102
31,867
42,570
764
12,319
19,548
440
44,569
L
Kuzenbo
JackieCrunsh
Kuzenbo
10,291
3,693
0
4,547
32,873
42,937
373
13,329
19,544
22,650
0
W
Fenrir
TAONS28
Fenrir
12,705
2,616
0
2,016
24,496
17,377
513
12,263
12,233
0
31,884
W
32,743
2,888
1,599
1,305
18,063
5,208
796
7,596
10,467
72,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,513
Gold Earned
47,505
167
Minions Killed
177
5
Camps Cleared
8
1,186,481
Distance Traveled
1,161,137
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
14,871
620
50
2
1
428,944
0
L
Thor
17,926
747
109
5
7
371,204
0
W
Chaac
16,058
669
40
2
0
412,841
0
L
Kuzenbo
14,708
613
18
1
0
360,989
0
W
Fenrir
13,379
557
37
2
5
414,924
0
W
Zeus
15,076
628
90
4
0
358,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role