Player Matchup

Odin
Odin
SoulR3aperNinja
Odin
Level 109
God Stats
3W - 3L
1,378 SR
Queue Stats
67W - 78L
1,490 Elo+
Party 2
Da Ji
Da Ji
stripedterror
Da Ji
Level 67
God Stats
2W - 2L
1,483 SR
Queue Stats
14W - 28L
1,354 Elo+
Party 2
Nox
Nox
xxTheWrathxx359
Nox
Level 99
God Stats
14W - 9L
1,634 SR
Queue Stats
64W - 73L
1,544 Elo+
Party 2
Team Averages
Level 92
1,498 SR
1,463 Elo+

VS

Team Averages
Level 76
1,642 SR
1,511 Elo+
Merlin
Merlin
Crackchutoy4
Merlin
Level 57
God Stats
6W - 4L
1,638 SR
Queue Stats
47W - 70L
1,490 Elo+
Solo
Achilles
Achilles
Litlemacjr
Achilles
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 100L
1,532 Elo+
Party 1
Jormungandr
Jormungandr
NoodlePacket
Jormungandr
Level 87
God Stats
1W - 1L
1,787 SR
Queue Stats
48W - 44L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 5
8,042
670
4,909
9,274
4,251
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
4 / 2 / 5
8,582
715
5,944
7,772
2,742
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
5 / 0 / 5
8,808
734
8,835
7,358
2,660
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
2 / 6 / 2
7,734
645
5,591
7,039
2,413
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Litlemacjr
Achilles
9
1 / 3 / 3
7,350
613
4,996
9,564
10,672
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jormungandr
NoodlePacket
Jormungandr
9
1 / 3 / 2
7,306
609
5,178
6,895
4,501
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
11
Kills
4
4
Deaths
12
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
6
2
0.5
L
Achilles
Litlemacjr
Achilles
1
3
3
0.83
L
Jormungandr
NoodlePacket
Jormungandr
1
3
2
0.67
W
2
2
5
2.25
W
4
2
5
3.25
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,688
Damage
15,765
24,404
Taken
23,498
9,653
Mitigated
17,586
6,840
Healing
2,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
5,591
840
282
465
7,039
2,413
0
3,436
3,603
24,480
0
L
Achilles
Litlemacjr
Achilles
4,996
1,959
0
1,785
9,564
10,672
0
3,606
5,958
0
16,138
L
Jormungandr
NoodlePacket
Jormungandr
5,178
738
0
0
6,895
4,501
0
2,241
4,654
19,107
0
W
4,909
1,119
796
1,366
9,274
4,251
197
4,534
4,740
0
19,559
W
5,944
1,790
711
568
7,772
2,742
52
3,042
4,730
0
11,313
W
8,835
791
698
2,701
7,358
2,660
612
3,664
3,694
26,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,432
Gold Earned
22,390
93
Minions Killed
101
2
Camps Cleared
6
614,653
Distance Traveled
547,614
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,734
645
47
4
3
170,954
0
L
Achilles
7,350
613
27
2
3
198,155
0
L
Jormungandr
7,306
609
27
2
0
178,505
0
W
Odin
8,042
670
42
4
2
209,127
0
W
Da Ji
8,582
715
10
1
0
212,836
2
W
Nox
8,808
734
41
3
0
192,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role