Player Matchup

Neith
Neith
NIGHTWING748
Neith
Level 83
God Stats
5W - 2L
1,538 SR
Queue Stats
47W - 51L
1,457 Elo+
Party 2
Fenrir
Fenrir
jayman90001
Fenrir
Level 16
God Stats
5W - 4L
1,391 SR
Queue Stats
6W - 8L
1,169 Elo+
Party 2
Eset
Eset
prodeadshot760
Eset
Level 66
God Stats
2W - 4L
1,284 SR
Queue Stats
346W - 389L
1,274 Elo+
Solo
Team Averages
Level 55
1,405 SR
1,300 Elo+

VS

Team Averages
Level 57
1,506 SR
1,298 Elo+
Arachne
Arachne
AxlDoom
Arachne
Level 66
God Stats
1W - 3L
1,573 SR
Queue Stats
100W - 123L
1,289 Elo+
Solo
Freya
Freya
BustahB187
Freya
Level 84
God Stats
5W - 6L
1,408 SR
Queue Stats
173W - 161L
1,301 Elo+
Party 1
Yemoja
Yemoja
Katastrophic592
Yemoja
Level 21
God Stats
7W - 3L
1,536 SR
Queue Stats
50W - 57L
1,306 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 11
12,649
703
15,144
14,376
5,438
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
11
3 / 2 / 5
11,244
625
3,954
11,686
4,035
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

16
9 / 1 / 5
13,587
755
16,027
14,334
9,166
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AxlDoom
Arachne
13
4 / 9 / 1
12,115
673
7,696
16,757
4,712
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
13
1 / 3 / 3
10,809
601
15,204
15,008
4,643
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
0 / 3 / 2
10,768
598
11,703
13,404
9,077
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
15
Kills
5
5
Deaths
15
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Arachne
AxlDoom
Arachne
4
9
1
0.5
L
Freya
1
3
3
0.83
L
0
3
2
0.33
W
3
2
11
4.25
W
Fenrir
3
2
5
2.75
W
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,125
Damage
34,603
40,396
Taken
45,169
18,639
Mitigated
18,432
15,908
Healing
17,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AxlDoom
Arachne
7,696
5,022
114
4,133
16,757
4,712
450
4,544
12,095
0
22,046
L
Freya
15,204
6,125
0
7,811
15,008
4,643
0
5,742
9,101
48,617
0
L
11,703
754
1,290
3,763
13,404
9,077
92
6,670
6,734
41,198
0
W
15,144
7,118
0
6,776
14,376
5,438
995
9,616
4,760
0
67,566
W
Fenrir
3,954
580
0
1,642
11,686
4,035
43
7,697
3,989
0
5,127
W
16,027
1,221
2,087
5,403
14,334
9,166
425
10,102
4,232
54,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,480
Gold Earned
33,692
221
Minions Killed
178
8
Camps Cleared
6
844,926
Distance Traveled
937,082
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
12,115
673
48
3
4
305,864
0
L
Freya
10,809
601
68
4
2
318,454
0
L
Yemoja
10,768
598
62
3
0
312,764
0
W
Neith
12,649
703
124
7
6
291,207
0
W
Fenrir
11,244
625
4
0
0
231,796
0
W
Eset
13,587
755
93
5
2
321,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role