Player Matchup

Yemoja
Yemoja
HD papi
Yemoja
Level 124
God Stats
33W - 13L
1,738 SR
Queue Stats
239W - 195L
1,597 Elo+
Party 2
Zeus
Zeus
HDsplitz
Zeus
Level 76
God Stats
12W - 9L
1,533 SR
Queue Stats
96W - 94L
1,542 Elo+
Party 2
Hun Batz
Hun Batz
ct4
Hun Batz
Level 118
God Stats
14W - 12L
1,508 SR
Queue Stats
341W - 317L
1,547 Elo+
Party 2
Team Averages
Level 106
1,593 SR
1,562 Elo+

VS

Team Averages
Level 73
1,482 SR
1,557 Elo+
Nu Wa
Nu Wa
Brandicholas
Nu Wa
Level 69
God Stats
299W - 302L
1,522 SR
Queue Stats
537W - 531L
1,558 Elo+
Solo
Fenrir
Fenrir
Laubickt
Fenrir
Level 82
God Stats
3W - 4L
1,478 SR
Queue Stats
94W - 85L
1,532 Elo+
Party 1
Sobek
Sobek
RINNEGA3
Sobek
Level 68
God Stats
25W - 34L
1,447 SR
Queue Stats
181W - 175L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
HD papi
Yemoja
15
7 / 5 / 7
15,103
755
17,446
14,880
5,446
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zeus
15
7 / 10 / 6
13,879
694
13,916
13,090
4,855
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
ct4
Hun Batz
15
5 / 9 / 9
14,065
703
13,935
17,898
6,115
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 14
14,806
740
14,226
14,489
4,208
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Laubickt
Fenrir
16
8 / 10 / 7
16,359
818
9,470
17,803
6,067
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sobek
RINNEGA3
Sobek
17
12 / 3 / 11
16,768
838
12,920
24,658
26,021
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
56
19
Kills
24
24
Deaths
19
22
Assists
32
Player
Kills
Deaths
Assists
KDA
W
4
6
14
1.83
L
Yemoja
HD papi
Yemoja
7
5
7
2.1
L
Zeus
7
10
6
1
W
Fenrir
Laubickt
Fenrir
8
10
7
1.15
W
Sobek
RINNEGA3
Sobek
12
3
11
5.83
L
Hun Batz
ct4
Hun Batz
5
9
9
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,297
Damage
36,616
45,868
Taken
56,950
16,416
Mitigated
36,296
4,312
Healing
17,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,226
2,820
0
2,652
14,489
4,208
1,302
8,880
5,609
57,561
0
L
Yemoja
HD papi
Yemoja
17,446
1,241
303
296
14,880
5,446
835
8,906
5,974
66,004
0
L
Zeus
13,916
1,605
0
511
13,090
4,855
0
9,954
3,136
38,441
0
W
Fenrir
Laubickt
Fenrir
9,470
570
0
6,276
17,803
6,067
1,449
9,713
8,090
0
45,359
W
Sobek
RINNEGA3
Sobek
12,920
882
0
8,142
24,658
26,021
177
13,736
10,922
33,316
0
L
Hun Batz
ct4
Hun Batz
13,935
3,597
0
3,202
17,898
6,115
218
8,835
8,905
0
51,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,047
Gold Earned
47,933
231
Minions Killed
197
10
Camps Cleared
8
906,572
Distance Traveled
988,152
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
14,806
740
109
5
2
331,118
4
L
Yemoja
15,103
755
89
4
4
319,002
3
L
Zeus
13,879
694
60
3
3
243,009
0
W
Fenrir
16,359
818
43
2
4
330,122
0
W
Sobek
16,768
838
45
2
2
326,912
0
L
Hun Batz
14,065
703
82
4
3
344,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role