Player Matchup

Nemesis
Nemesis
FirebladeJr
Nemesis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,244 Elo+
Solo
Hachiman
Hachiman
Flarpipler
Hachiman
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
Soruw
Neith
Level 18
God Stats
5W - 13L
1,317 SR
Queue Stats
13W - 23L
1,229 Elo+
Solo
Kukulkan
Kukulkan
StillTooGoodFoU
Kukulkan
Level 26
God Stats
3W - 3L
1,676 SR
Queue Stats
49W - 49L
1,292 Elo+
Solo
Hel
Hel
agape_record
Hel
Level 18
God Stats
1W - 1L
1,406 SR
Queue Stats
5W - 10L
1,184 Elo+
Solo
Team Averages
Level 16
1,480 SR
1,290 Elo+

VS

Team Averages
Level 20
1,659 SR
1,349 Elo+
Ullr
Ullr
Fangurae
Ullr
Level 26
God Stats
1W - 0L
1,834 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
PHILLYWAKANDA
Jormungandr
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Pele
Pele
PerkDaddy4914
Pele
Level 20
God Stats
8W - 15L
1,696 SR
Queue Stats
32W - 56L
1,248 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
mr_carter211
Ah Muzen Cab
Level 26
God Stats
5W - 5L
1,880 SR
Queue Stats
29W - 36L
1,251 Elo+
Solo
Neith
Neith
soulreaper7334
Neith
Level 25
God Stats
15W - 18L
1,387 SR
Queue Stats
34W - 56L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FirebladeJr
Nemesis
11
1 / 9 / 2
7,352
408
2,265
11,577
3,819
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heavy Mace

Heavy Mace

+30
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hachiman
Flarpipler
Hachiman
7
1 / 9 / 1
6,275
349
2,274
7,474
1,770
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
Soruw
Neith
14
1 / 3 / 3
8,548
475
7,604
10,907
3,530
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
14
8 / 4 / 0
9,525
529
12,589
12,353
4,211
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 12 / 2
6,102
339
459
10,893
1,898

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
12
3 / 6 / 6
8,671
482
3,104
11,191
3,101
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
PHILLYWAKANDA
Jormungandr
12
2 / 6 / 6
8,501
472
1,164
10,849
5,470
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

18
14 / 0 / 5
12,254
681
11,143
10,874
4,391
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Muzen Cab
mr_carter211
Ah Muzen Cab
16
11 / 1 / 3
10,520
584
12,873
11,368
4,019
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 2 / 2
9,144
508
8,872
10,671
3,298
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
54
11
Kills
32
37
Deaths
15
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ullr
3
6
6
1
L
Nemesis
FirebladeJr
Nemesis
1
9
2
0.22
L
Hachiman
Flarpipler
Hachiman
1
9
1
0.17
W
Jormungandr
PHILLYWAKANDA
Jormungandr
2
6
6
0.83
W
14
0
5
16.5
L
Neith
Soruw
Neith
1
3
3
0.83
L
Kukulkan
8
4
0
2
L
0
12
2
0.08
W
Ah Muzen Cab
mr_carter211
Ah Muzen Cab
11
1
3
12.5
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,191
Damage
37,156
53,204
Taken
54,953
15,228
Mitigated
20,279
5,852
Healing
15,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
3,104
2,231
0
266
11,191
3,101
1,340
5,102
6,089
0
21,158
L
Nemesis
FirebladeJr
Nemesis
2,265
1,091
0
356
11,577
3,819
829
229
11,348
0
22,466
L
Hachiman
Flarpipler
Hachiman
2,274
2,056
0
0
7,474
1,770
85
309
7,165
0
15,350
W
Jormungandr
PHILLYWAKANDA
Jormungandr
1,164
551
0
0
10,849
5,470
103
2,012
8,837
25,040
0
W
11,143
3,856
147
6,444
10,874
4,391
2,514
818
10,056
0
82,217
L
Neith
Soruw
Neith
7,604
2,578
0
3,531
10,907
3,530
272
196
10,711
235
47,718
L
Kukulkan
12,589
1,368
0
1,629
12,353
4,211
445
60
12,293
48,667
0
L
459
288
0
336
10,893
1,898
120
370
10,523
5,228
0
W
Ah Muzen Cab
mr_carter211
Ah Muzen Cab
12,873
3,295
284
5,017
11,368
4,019
2,336
2,718
8,650
0
60,119
W
8,872
3,600
0
3,727
10,671
3,298
3,655
2,616
8,055
0
40,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,802
Gold Earned
49,090
265
Minions Killed
365
0
Camps Cleared
0
1,315,435
Distance Traveled
1,480,213
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,671
482
50
3
0
255,689
0
L
Nemesis
7,352
408
42
2
0
258,413
0
L
Hachiman
6,275
349
25
1
0
218,008
0
W
Jormungandr
8,501
472
32
2
0
249,735
0
W
Pele
12,254
681
115
6
0
359,106
0
L
Neith
8,548
475
104
6
0
296,829
0
L
Kukulkan
9,525
529
85
5
0
277,488
0
L
Hel
6,102
339
9
1
0
264,697
0
W
Ah Muzen Cab
10,520
584
92
5
0
323,038
0
W
Neith
9,144
508
76
4
0
292,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role