Player Matchup

Heimdallr
Heimdallr
Alienmay
Heimdallr
Level 121
God Stats
1W - 2L
1,510 SR
Queue Stats
105W - 93L
1,568 Elo+
Solo
Janus
Janus
Messyflesh
Janus
Level 107
God Stats
1W - 3L
1,503 SR
Queue Stats
15W - 15L
1,517 Elo+
Party 2
Jormungandr
Jormungandr
Mew031
Jormungandr
Level 72
God Stats
0W - 1L
1,465 SR
Queue Stats
1W - 5L
1,321 Elo+
Solo
Da Ji
Da Ji
Ph3s4Sh1ft
Da Ji
Level 108
God Stats
4W - 4L
1,552 SR
Queue Stats
61W - 48L
1,512 Elo+
Solo
Thanatos
Thanatos
XiownthiscityX
Thanatos
Level 65
God Stats
1W - 1L
1,906 SR
Queue Stats
2W - 3L
1,504 Elo+
Party 2
Team Averages
Level 95
1,587 SR
1,484 Elo+

VS

Team Averages
Level 124
1,602 SR
1,475 Elo+
Tyr
Tyr
AbyssEon_
Tyr
Level 153
God Stats
15W - 14L
1,532 SR
Queue Stats
108W - 143L
1,532 Elo+
Solo
Baron Samedi
Baron Samedi
JAKE-THEGREAT-1
Baron Samedi
Level 109
God Stats
5W - 5L
1,715 SR
Queue Stats
36W - 40L
1,491 Elo+
Party 1
Fenrir
Fenrir
MITCH_LM
Fenrir
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 84L
1,477 Elo+
Party 1
Merlin
Merlin
PAR0DYs
Merlin
Level 107
God Stats
3W - 7L
1,537 SR
Queue Stats
3W - 7L
1,379 Elo+
Solo
Izanami
Izanami
ST-iGMA_-
Izanami
Level 126
God Stats
16W - 7L
1,727 SR
Queue Stats
89W - 86L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Alienmay
Heimdallr
20
10 / 10 / 32
21,943
844
34,889
29,638
13,577
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
20
11 / 9 / 19
21,767
837
29,764
25,949
10,543
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jormungandr
Mew031
Jormungandr
20
4 / 9 / 31
19,886
765
20,007
33,769
44,977
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
20
7 / 7 / 19
19,245
740
20,211
26,444
18,035
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
20
22 / 9 / 15
24,115
928
48,266
39,048
32,565
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 7 / 20
18,210
700
13,791
41,146
61,434
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
JAKE-THEGREAT-1
Baron Samedi
20
6 / 14 / 18
20,445
786
22,768
34,221
15,715
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fenrir
MITCH_LM
Fenrir
20
9 / 17 / 14
20,130
774
22,521
40,911
29,121
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
PAR0DYs
Merlin
20
14 / 6 / 17
24,162
929
39,503
23,866
9,067
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
ST-iGMA_-
Izanami
20
12 / 10 / 10
21,228
816
24,744
29,096
9,328
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

170
Kill Participation
123
54
Kills
44
44
Deaths
54
116
Assists
79
Player
Kills
Deaths
Assists
KDA
W
3
7
20
1.86
L
Heimdallr
Alienmay
Heimdallr
10
10
32
2.6
W
Baron Samedi
JAKE-THEGREAT-1
Baron Samedi
6
14
18
1.07
W
Fenrir
MITCH_LM
Fenrir
9
17
14
0.94
L
Janus
11
9
19
2.28
L
Jormungandr
Mew031
Jormungandr
4
9
31
2.17
W
Merlin
PAR0DYs
Merlin
14
6
17
3.75
L
Da Ji
7
7
19
2.36
W
Izanami
ST-iGMA_-
Izanami
12
10
10
1.7
L
Thanatos
22
9
15
3.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

153,137
Damage
123,327
154,848
Taken
169,240
119,697
Mitigated
124,665
46,432
Healing
32,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,791
832
0
11,726
41,146
61,434
82
11,226
29,326
0
37,695
L
Heimdallr
Alienmay
Heimdallr
34,889
16,150
0
4,435
29,638
13,577
586
11,437
18,201
0
103,066
W
Baron Samedi
JAKE-THEGREAT-1
Baron Samedi
22,768
1,346
5,366
7,297
34,221
15,715
1,958
11,458
22,425
65,278
0
W
Fenrir
MITCH_LM
Fenrir
22,521
5,217
0
3,445
40,911
29,121
473
8,310
32,330
0
43,024
L
Janus
29,764
897
0
2,661
25,949
10,543
241
8,179
17,770
102,888
0
L
Jormungandr
Mew031
Jormungandr
20,007
4,730
1,568
3,900
33,769
44,977
389
13,859
19,910
74,146
0
W
Merlin
PAR0DYs
Merlin
39,503
1,712
0
2,267
23,866
9,067
1,580
7,137
16,495
92,859
0
L
Da Ji
20,211
4,095
0
6,917
26,444
18,035
528
12,153
14,291
0
56,358
W
Izanami
ST-iGMA_-
Izanami
24,744
16,413
0
2,160
29,096
9,328
6,030
11,145
17,665
0
66,534
L
Thanatos
48,266
17,685
0
26,951
39,048
32,565
1
17,879
21,169
0
105,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

106,956
Gold Earned
104,175
580
Minions Killed
425
12
Camps Cleared
5
2,251,160
Distance Traveled
2,284,851
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
18,210
700
55
2
2
524,052
4
L
Heimdallr
21,943
844
164
6
3
407,835
0
W
Baron Samedi
20,445
786
101
4
0
417,743
0
W
Fenrir
20,130
774
41
2
1
520,465
0
L
Janus
21,767
837
161
6
1
474,101
0
L
Jormungandr
19,886
765
102
4
1
410,420
0
W
Merlin
24,162
929
128
5
0
455,171
0
L
Da Ji
19,245
740
67
3
2
481,085
3
W
Izanami
21,228
816
100
4
2
367,420
0
L
Thanatos
24,115
928
86
3
5
477,719
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role