Player Matchup

Yemoja
Yemoja
CaptZ00T
Yemoja
Level 101
God Stats
9W - 4L
1,699 SR
Queue Stats
81W - 76L
1,613 Elo+
Party 1
King Arthur
King Arthur
DaddyMcStuffins
King Arthur
Level 109
God Stats
10W - 16L
1,404 SR
Queue Stats
176W - 170L
1,602 Elo+
Party 1
Hera
Hera
Kotatoes
Hera
Level 69
God Stats
10W - 18L
1,486 SR
Queue Stats
117W - 131L
1,473 Elo+
Party 1
Team Averages
Level 93
1,530 SR
1,563 Elo+

VS

Team Averages
Level 58
1,626 SR
1,542 Elo+
Heimdallr
Heimdallr
DisabIed Child
Heimdallr
Level 41
God Stats
3W - 1L
1,486 SR
Queue Stats
56W - 45L
1,534 Elo+
Party 2
Merlin
Merlin
GandhiOP
Merlin
Level 31
God Stats
3W - 0L
1,715 SR
Queue Stats
50W - 38L
1,551 Elo+
Party 2
Terra
Terra
HolyBlackJesus1
Terra
Level 103
God Stats
14W - 7L
1,676 SR
Queue Stats
52W - 45L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CaptZ00T
Yemoja
17
4 / 6 / 9
17,845
637
21,766
30,766
28,483
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

King Arthur
DaddyMcStuffins
King Arthur
18
6 / 5 / 6
17,080
610
16,875
33,506
34,678
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hera
17
4 / 3 / 7
16,617
593
18,503
18,385
7,510
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DisabIed Child
Heimdallr
17
6 / 9 / 5
17,477
624
21,149
24,737
11,172
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
GandhiOP
Merlin
20
6 / 2 / 7
18,957
677
32,623
14,744
5,726
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 3 / 11
17,624
629
19,709
26,685
33,062
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
37
14
Kills
14
14
Deaths
14
22
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Yemoja
CaptZ00T
Yemoja
4
6
9
1.42
L
King Arthur
DaddyMcStuffins
King Arthur
6
5
6
1.8
W
Heimdallr
DisabIed Child
Heimdallr
6
9
5
0.94
W
Merlin
GandhiOP
Merlin
6
2
7
4.75
W
2
3
11
2.5
L
Hera
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,144
Damage
73,481
82,657
Taken
66,166
70,671
Mitigated
49,960
35,118
Healing
23,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
CaptZ00T
Yemoja
21,766
2,604
8,812
9,688
30,766
28,483
850
22,857
7,909
63,300
0
L
King Arthur
DaddyMcStuffins
King Arthur
16,875
822
1,736
8,414
33,506
34,678
386
17,038
16,468
0
67,242
W
Heimdallr
DisabIed Child
Heimdallr
21,149
7,766
0
2,494
24,737
11,172
88
15,658
8,725
0
71,167
W
Merlin
GandhiOP
Merlin
32,623
1,013
0
1,899
14,744
5,726
605
8,674
6,070
114,704
0
W
19,709
1,612
8,216
11,355
26,685
33,062
116
16,501
9,926
57,840
0
L
Hera
18,503
4,742
2,285
4,183
18,385
7,510
1,326
13,275
5,110
68,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,542
Gold Earned
54,058
293
Minions Killed
306
12
Camps Cleared
10
1,588,508
Distance Traveled
1,465,743
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
17,845
637
85
3
6
495,760
3
L
King Arthur
17,080
610
89
3
6
623,971
0
W
Heimdallr
17,477
624
101
4
2
443,120
0
W
Merlin
18,957
677
152
5
7
473,024
0
W
Terra
17,624
629
53
2
1
549,599
4
L
Hera
16,617
593
119
4
0
468,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role