Player Matchup

Medusa
Medusa
Skelly_V_Widow
Medusa
Level 39
God Stats
1W - 2L
1,189 SR
Queue Stats
14W - 21L
1,256 Elo+
Party 1
Ah Puch
Ah Puch
croatoa
Ah Puch
Level 108
God Stats
2W - 1L
1,656 SR
Queue Stats
106W - 127L
1,475 Elo+
Party 1
Horus
Horus
mandykinzor
Horus
Level 45
God Stats
4W - 2L
1,434 SR
Queue Stats
23W - 42L
1,235 Elo+
Party 1
Team Averages
Level 64
1,426 SR
1,322 Elo+

VS

Team Averages
Level 19
1,375 SR
1,131 Elo+
Hachiman
Hachiman
DuhGuyWithRye69
Hachiman
Level 26
God Stats
1W - 12L
1,341 SR
Queue Stats
4W - 13L
1,105 Elo+
Party 2
Zeus
Zeus
ScoobertDoo54
Zeus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,136 Elo+
Party 2
Nemesis
Nemesis
l0l SIN l0l
Nemesis
Level 17
God Stats
0W - 2L
1,283 SR
Queue Stats
4W - 13L
1,151 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 8 / 9
14,129
785
11,730
12,975
4,448
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
croatoa
Ah Puch
16
12 / 5 / 6
15,386
855
21,993
11,850
4,359
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
1 / 5 / 11
11,687
649
2,229
15,099
8,540
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
14
8 / 5 / 6
13,681
760
11,664
14,382
3,484
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
5 / 9 / 7
12,432
691
8,617
15,354
4,129
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
l0l SIN l0l
Nemesis
13
4 / 5 / 9
12,496
694
9,828
13,928
4,438
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
39
19
Kills
17
18
Deaths
19
26
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hachiman
8
5
6
2.2
L
5
9
7
0.94
W
6
8
9
1.31
W
Ah Puch
croatoa
Ah Puch
12
5
6
3
L
Nemesis
l0l SIN l0l
Nemesis
4
5
9
1.7
W
1
5
11
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,952
Damage
30,109
39,924
Taken
43,664
17,347
Mitigated
12,051
9,980
Healing
8,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
11,664
6,283
548
1,490
14,382
3,484
776
9,224
5,158
0
43,561
L
8,617
1,207
830
2,133
15,354
4,129
238
8,595
6,759
33,485
0
W
11,730
6,842
706
2,281
12,975
4,448
1,372
2,949
10,026
0
40,606
W
Ah Puch
croatoa
Ah Puch
21,993
752
0
2,049
11,850
4,359
692
3,242
8,608
53,506
0
L
Nemesis
l0l SIN l0l
Nemesis
9,828
4,396
0
3,071
13,928
4,438
637
4,818
9,110
0
17,422
W
2,229
1,765
1,185
3,759
15,099
8,540
402
3,299
11,800
0
14,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,202
Gold Earned
38,609
161
Minions Killed
140
5
Camps Cleared
6
889,941
Distance Traveled
874,148
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
13,681
760
63
4
2
310,250
0
L
Zeus
12,432
691
54
3
4
259,700
0
W
Medusa
14,129
785
63
4
1
245,993
0
W
Ah Puch
15,386
855
66
4
3
318,003
0
L
Nemesis
12,496
694
23
1
0
304,198
0
W
Horus
11,687
649
32
2
1
325,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role