Player Matchup

Hercules
Hercules
Gold II
A7x_NiGhTmArE_64
Hercules
Gold II
Level 103
God Stats
2W - 2L
1,556 SR
Queue Stats
49W - 46L
1,560 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 103
1,556 SR
1,560 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,550 SR
1,511 MMR
Agni
Agni
Silver I
Ztrixx_KH
Agni
Silver I
Level 107
God Stats
1W - 0L
1,550 SR
Queue Stats
4W - 2L
1,511 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 3 / 0
16,891
626
10,291
44,838
55,677
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
FreyaDa JiChronosSusanoKali

VS

Bans
Erlang ShenBakasuraHadesHe BoPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
20
3 / 0 / 0
19,942
739
34,888
14,052
10,887
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Agni
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,291
Damage
34,888
44,838
Taken
14,052
55,677
Mitigated
10,887
19,684
Healing
1,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,291
4,369
0
19,684
44,838
55,677
0
35,242
9,596
344
101,330
W
Agni
34,888
1,485
0
1,630
14,052
10,887
1,831
733
13,319
145,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,891
Gold Earned
19,942
212
Minions Killed
260
5
Camps Cleared
8
481,813
Distance Traveled
502,999
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
16,891
626
212
8
5
481,813
0
W
Agni
19,942
739
260
10
8
502,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role