Player Matchup

Fenrir
Fenrir
Gold II
SouperCereal
Fenrir
Gold II
Level 100
God Stats
1W - 5L
1,510 SR
Queue Stats
102W - 86L
1,596 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 100
1,510 SR
1,596 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 107
1,646 SR
1,594 MMR
He Bo
He Bo
Gold II
Str1ker19
He Bo
Gold II
Level 107
God Stats
3W - 2L
1,646 SR
Queue Stats
19W - 22L
1,594 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
3 / 7 / 0
15,944
693
21,371
31,134
25,988
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ChronosAnubisUllrSkadiSet

VS

Bans
VulcanPoseidonAnhurAh Muzen CabBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Str1ker19
He Bo
20
6 / 3 / 0
18,556
807
20,525
25,582
24,185
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
6
3
Kills
6
7
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
7
0
0.43
W
He Bo
Str1ker19
He Bo
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,371
Damage
20,525
31,134
Taken
25,582
25,988
Mitigated
24,185
4,837
Healing
9,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
21,371
7,836
0
4,837
31,134
25,988
2,153
21,480
9,654
680
102,274
W
He Bo
Str1ker19
He Bo
20,525
2,330
0
9,190
25,582
24,185
2,010
910
24,672
119,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,944
Gold Earned
18,556
171
Minions Killed
205
8
Camps Cleared
10
423,444
Distance Traveled
404,217
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
15,944
693
171
7
8
423,444
5
W
He Bo
18,556
807
205
9
10
404,217
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role