Player Matchup

Tyr
Tyr
Silver V
senior_guy3
Tyr
Silver V
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 28L
1,089 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 69
1,500 SR
1,089 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 111
1,703 SR
883 MMR
Eset
Eset
Bronze I
Imperium Bellum
Eset
Bronze I
Level 111
God Stats
0W - 1L
1,703 SR
Queue Stats
24W - 28L
883 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 0 / 0
23,759
699
17,903
42,219
32,438
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
Ah Muzen CabHelAnubisHe BoBellona

VS

Bans
MerlinHou YiAwilixKaliKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 6 / 0
20,051
590
30,306
24,976
10,112
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
6
Kills
0
0
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,903
Damage
30,306
42,219
Taken
24,976
32,438
Mitigated
10,112
21,496
Healing
3,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
30,306
1,662
0
3,954
24,976
10,112
603
547
24,429
162,012
0
W
17,903
3,423
0
21,496
42,219
32,438
2,984
31,908
10,311
0
170,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,759
Gold Earned
20,051
229
Minions Killed
244
20
Camps Cleared
7
720,453
Distance Traveled
596,436
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
20,051
590
244
7
7
596,436
2
W
Tyr
23,759
699
229
7
20
720,453
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role