Player Matchup

Bacchus
Bacchus
Diamond IV
DanteDMC___
Bacchus
Diamond IV
Level 160
God Stats
3W - 1L
1,774 SR
Queue Stats
57W - 16L
2,030 MMR
Party 1
Hades
Hades
Platinum III
cristianrivero2
Hades
Platinum III
Level 159
God Stats
4W - 3L
1,718 SR
Queue Stats
29W - 13L
1,919 MMR
Party 1
Hun Batz
Hun Batz
Platinum II
vigo2004galicia
Hun Batz
Platinum II
Level 149
God Stats
1W - 0L
1,614 SR
Queue Stats
39W - 9L
1,841 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 156
1,702 SR
1,930 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 101
1,591 SR
1,641 MMR
Hercules
Hercules
Platinum I
 
Hercules
Platinum I
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Bronze III
Ernest Olkowski
Susano
Bronze III
Level 96
God Stats
0W - 1L
1,538 SR
Queue Stats
3W - 5L
1,597 MMR
Solo
Zhong Kui
Zhong Kui
Platinum II
zImNooah
Zhong Kui
Platinum II
Level 122
God Stats
30W - 21L
1,734 SR
Queue Stats
405W - 412L
1,825 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DanteDMC___
Bacchus
15
6 / 5 / 14
13,328
784
11,710
16,471
22,337
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
9 / 4 / 13
14,068
828
19,511
17,820
11,118
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
17
13 / 2 / 12
15,229
896
28,356
20,145
16,473
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bans
TerraKumbhakarnaYmirMerlin

VS

Bans
SobekCabrakanHou YiSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 6 / 8
11,033
649
10,816
24,019
22,709
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
3 / 12 / 8
11,443
673
12,929
20,728
9,419
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Zhong Kui
zImNooah
Zhong Kui
13
6 / 10 / 5
12,310
724
16,086
21,666
7,455
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
32
28
Kills
11
11
Deaths
28
39
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
6
8
1
W
Bacchus
DanteDMC___
Bacchus
6
5
14
2.6
L
3
12
8
0.58
W
9
4
13
3.88
W
Hun Batz
13
2
12
9.5
L
Zhong Kui
zImNooah
Zhong Kui
6
10
5
0.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,577
Damage
39,831
54,436
Taken
66,413
49,928
Mitigated
39,583
20,349
Healing
15,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
10,816
5,331
0
7,679
24,019
22,709
0
12,094
11,925
0
28,101
W
Bacchus
DanteDMC___
Bacchus
11,710
2,432
0
4,251
16,471
22,337
60
6,246
10,225
31,057
0
L
12,929
4,318
0
2,222
20,728
9,419
0
8,573
12,155
0
27,895
W
19,511
2,463
989
7,209
17,820
11,118
60
4,320
13,500
47,955
0
W
Hun Batz
28,356
10,856
0
7,900
20,145
16,473
2,290
6,042
14,103
0
64,876
L
Zhong Kui
zImNooah
Zhong Kui
16,086
1,851
0
5,438
21,666
7,455
0
10,825
10,841
37,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,625
Gold Earned
34,786
175
Minions Killed
137
11
Camps Cleared
3
955,021
Distance Traveled
786,168
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,033
649
47
3
0
290,437
1
W
Bacchus
13,328
784
24
1
3
321,117
2
L
Susano
11,443
673
30
2
0
252,598
0
W
Hades
14,068
828
71
4
2
311,238
0
W
Hun Batz
15,229
896
80
5
6
322,666
0
L
Zhong Kui
12,310
724
60
4
3
243,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role