Player Matchup

Achilles
Achilles
Bronze II
 
Achilles
Bronze II
Level 50
God Stats
9W - 7L
1,553 SR
Queue Stats
9W - 18L
776 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 50
1,553 SR
776 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 46
1,562 SR
733 MMR
Fenrir
Fenrir
Bronze III
lSpringTrapl59
Fenrir
Bronze III
Level 46
God Stats
0W - 2L
1,562 SR
Queue Stats
1W - 4L
733 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
5 / 2 / 1
10,499
954
8,368
7,500
3,725
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
He BoBellonaSetAnubisSusano

VS

Bans
Sun WukongCernunnosPoseidonUllrPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
7,603
691
4,148
12,128
4,638
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
5
Kills
1
2
Deaths
6
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
2
1
2.75
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,368
Damage
4,148
7,500
Taken
12,128
3,725
Mitigated
4,638
2,043
Healing
2,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,368
2,942
0
2,043
7,500
3,725
2,399
596
6,904
0
48,024
L
4,148
858
0
2,432
12,128
4,638
0
476
11,652
0
27,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,499
Gold Earned
7,603
83
Minions Killed
48
5
Camps Cleared
5
196,588
Distance Traveled
184,871
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,499
954
83
8
5
196,588
0
L
Fenrir
7,603
691
48
4
5
184,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role