Player Matchup

Achilles
Achilles
Gold IV
BucketsOcream
Achilles
Gold IV
Level 117
God Stats
1W - 3L
1,229 SR
Queue Stats
22W - 41L
1,556 MMR
Solo
Kukulkan
Kukulkan
Platinum V
PL JAYY1102
Kukulkan
Platinum V
Level 87
God Stats
12W - 7L
1,598 SR
Queue Stats
435W - 398L
1,582 MMR
Party 1
Yemoja
Yemoja
Gold I
l KuIture l
Yemoja
Gold I
Level 61
God Stats
2W - 1L
1,675 SR
Queue Stats
123W - 109L
1,509 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 88
1,500 SR
1,549 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 128
1,492 SR
1,542 MMR
Thor
Thor
Gold II
 
Thor
Gold II
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold I
Campos Wolf
Tyr
Gold I
Level 122
God Stats
1W - 4L
1,536 SR
Queue Stats
541W - 528L
1,540 MMR
Party 2
Raijin
Raijin
Platinum V
MentalClouds
Raijin
Platinum V
Level 145
God Stats
3W - 2L
1,440 SR
Queue Stats
408W - 397L
1,586 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BucketsOcream
Achilles
20
18 / 13 / 9
23,211
829
36,455
38,778
24,623
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kukulkan
PL JAYY1102
Kukulkan
20
8 / 9 / 14
20,405
729
21,308
25,904
6,754
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yemoja
19
6 / 6 / 19
19,862
709
18,583
28,416
24,612
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KumbhakarnaBacchusChaacPoseidonZeus

VS

Bans
VulcanNeithAresUllrCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
18
8 / 13 / 10
19,099
682
21,240
32,620
14,294
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
7 / 10 / 10
20,435
730
23,823
32,979
32,410
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Raijin
20
13 / 9 / 12
22,243
794
35,806
28,546
6,176
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
60
32
Kills
28
28
Deaths
32
42
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
8
13
10
1
W
Achilles
BucketsOcream
Achilles
18
13
9
1.73
L
7
10
10
1.2
L
Raijin
13
9
12
2.11
W
Kukulkan
PL JAYY1102
Kukulkan
8
9
14
1.67
W
Yemoja
6
6
19
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,346
Damage
80,869
93,098
Taken
94,145
55,989
Mitigated
52,880
21,486
Healing
19,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
21,240
3,202
0
2,707
32,620
14,294
132
12,925
19,695
0
70,080
W
Achilles
BucketsOcream
Achilles
36,455
9,666
0
6,819
38,778
24,623
1,629
13,249
25,529
0
71,136
L
23,823
1,362
0
12,086
32,979
32,410
678
14,630
18,349
6,474
52,989
L
Raijin
35,806
2,835
0
4,661
28,546
6,176
362
13,737
14,809
87,395
0
W
Kukulkan
PL JAYY1102
Kukulkan
21,308
1,833
0
708
25,904
6,754
762
11,527
14,377
70,248
0
W
Yemoja
18,583
3,217
8,651
5,308
28,416
24,612
603
13,038
15,378
50,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,478
Gold Earned
61,777
245
Minions Killed
261
5
Camps Cleared
14
1,363,001
Distance Traveled
1,244,367
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
19,099
682
88
3
7
367,901
0
W
Achilles
23,211
829
70
3
3
448,111
1
L
Tyr
20,435
730
65
2
1
473,649
0
L
Raijin
22,243
794
108
4
6
402,817
0
W
Kukulkan
20,405
729
113
4
2
443,552
0
W
Yemoja
19,862
709
62
2
0
471,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role