Player Matchup

Chaac
Chaac
Silver II
DiMeSaKK
Chaac
Silver II
Level 146
God Stats
23W - 9L
1,731 SR
Queue Stats
295W - 305L
1,146 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 146
1,731 SR
1,146 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 34
1,446 SR
956 MMR
Kukulkan
Kukulkan
Bronze III
Lil-Brother-Bear
Kukulkan
Bronze III
Level 34
God Stats
0W - 1L
1,446 SR
Queue Stats
1W - 3L
956 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DiMeSaKK
Chaac
20
7 / 0 / 0
17,034
811
16,162
24,384
22,943
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
SetVulcanPeleNoxFreya

VS

Bans
Ah PuchAnubisHachimanPoseidonZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 0
12,764
608
14,709
18,106
13,996
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
7
Kills
0
0
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
DiMeSaKK
Chaac
7
0
0
7
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,162
Damage
14,709
24,384
Taken
18,106
22,943
Mitigated
13,996
17,412
Healing
1,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
DiMeSaKK
Chaac
16,162
4,021
0
17,412
24,384
22,943
1,200
15,194
8,883
849
119,715
L
14,709
1,870
0
1,135
18,106
13,996
1,288
878
17,228
66,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,034
Gold Earned
12,764
208
Minions Killed
144
15
Camps Cleared
2
416,086
Distance Traveled
357,203
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
17,034
811
208
10
15
416,086
0
L
Kukulkan
12,764
608
144
7
2
357,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role