Player Matchup

Zeus
Zeus
C-Rayy18
Zeus
Level 12
God Stats
2W - 1L
1,686 SR
Queue Stats
16W - 17L
1,237 Elo+
Solo
Achilles
Achilles
ScarletFang-
Achilles
Level 18
God Stats
1W - 3L
1,494 SR
Queue Stats
26W - 31L
1,323 Elo+
Party 2
Hun Batz
Hun Batz
kyromash1
Hun Batz
Level 18
God Stats
4W - 1L
1,498 SR
Queue Stats
27W - 32L
1,339 Elo+
Party 2
Team Averages
Level 16
1,559 SR
1,300 Elo+

VS

Team Averages
Level 29
1,323 SR
1,136 Elo+
Anubis
Anubis
Klow18
Anubis
Level 14
God Stats
2W - 4L
1,293 SR
Queue Stats
8W - 16L
1,108 Elo+
Party 1
Zeus
Zeus
Rayomaquen08
Zeus
Level 25
God Stats
5W - 8L
1,287 SR
Queue Stats
11W - 17L
1,140 Elo+
Party 1
Hades
Hades
VigilantLotus7
Hades
Level 47
God Stats
5W - 6L
1,388 SR
Queue Stats
12W - 17L
1,160 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
17
11 / 9 / 5
16,149
769
19,492
14,878
3,502
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
ScarletFang-
Achilles
10
0 / 6 / 6
11,192
533
4,618
16,009
15,970
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
kyromash1
Hun Batz
17
7 / 6 / 10
15,999
762
15,978
20,703
5,453
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Klow18
Anubis
17
9 / 6 / 10
17,265
822
13,458
10,417
4,415
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 6 / 13
14,077
670
9,285
14,079
3,696
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
10 / 6 / 9
16,619
791
21,792
22,131
18,205
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
53
18
Kills
21
21
Deaths
18
21
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Zeus
11
9
5
1.5
W
Anubis
Klow18
Anubis
9
6
10
2.33
W
2
6
13
1.42
L
Achilles
ScarletFang-
Achilles
0
6
6
0.5
W
10
6
9
2.42
L
Hun Batz
kyromash1
Hun Batz
7
6
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,088
Damage
44,535
51,590
Taken
46,627
24,925
Mitigated
26,316
12,523
Healing
7,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
19,492
779
0
362
14,878
3,502
420
13,668
1,210
63,162
0
W
Anubis
Klow18
Anubis
13,458
536
0
0
10,417
4,415
703
5,344
5,073
30,754
0
W
9,285
465
0
370
14,079
3,696
933
7,225
6,854
44,586
0
L
Achilles
ScarletFang-
Achilles
4,618
2,302
489
5,077
16,009
15,970
210
13,679
2,330
0
17,871
W
21,792
2,364
89
6,620
22,131
18,205
927
7,679
14,452
54,857
0
L
Hun Batz
kyromash1
Hun Batz
15,978
6,368
795
5,800
20,703
5,453
872
17,600
3,103
0
53,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,340
Gold Earned
47,961
197
Minions Killed
189
7
Camps Cleared
9
947,434
Distance Traveled
878,544
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
16,149
769
100
5
3
292,914
0
W
Anubis
17,265
822
34
2
1
256,639
0
W
Zeus
14,077
670
80
4
2
327,396
0
L
Achilles
11,192
533
19
1
2
276,130
0
W
Hades
16,619
791
75
4
6
294,509
0
L
Hun Batz
15,999
762
78
4
2
378,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role