Player Matchup

Chang'e
Chang'e
FSBHOKAGE
Chang'e
Level 129
God Stats
3W - 6L
1,652 SR
Queue Stats
68W - 83L
1,602 Elo+
Solo
Cernunnos
Cernunnos
Toxic UCEo
Cernunnos
Level 107
God Stats
0W - 1L
1,208 SR
Queue Stats
47W - 51L
1,499 Elo+
Solo
Xing Tian
Xing Tian
soulreaper4484
Xing Tian
Level 126
God Stats
20W - 16L
1,503 SR
Queue Stats
313W - 293L
1,574 Elo+
Solo
Team Averages
Level 121
1,454 SR
1,559 Elo+

VS

Team Averages
Level 115
1,587 SR
1,504 Elo+
Chaac
Chaac
Ludareinoso
Chaac
Level 143
God Stats
3W - 1L
1,610 SR
Queue Stats
112W - 117L
1,515 Elo+
Solo
Loki
Loki
ViolentHomicide
Loki
Level 84
God Stats
37W - 35L
1,526 SR
Queue Stats
557W - 611L
1,484 Elo+
Solo
Merlin
Merlin
Zannibus
Merlin
Level 117
God Stats
60W - 50L
1,625 SR
Queue Stats
396W - 405L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FSBHOKAGE
Chang'e
18
6 / 5 / 3
16,455
686
20,967
19,313
6,463
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
Toxic UCEo
Cernunnos
14
2 / 10 / 2
13,714
571
12,060
21,061
7,454
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
soulreaper4484
Xing Tian
15
1 / 4 / 4
14,853
619
17,442
33,595
36,892
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 6
16,425
684
24,580
36,539
29,934
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
9 / 2 / 3
17,367
724
12,904
10,642
4,032
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
Zannibus
Merlin
17
4 / 5 / 9
16,068
670
21,451
16,270
5,914
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
9
Kills
19
19
Deaths
9
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chang'e
FSBHOKAGE
Chang'e
6
5
3
1.5
W
6
2
6
4.5
L
Cernunnos
Toxic UCEo
Cernunnos
2
10
2
0.3
W
9
2
3
5.25
W
Merlin
Zannibus
Merlin
4
5
9
1.7
L
Xing Tian
soulreaper4484
Xing Tian
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,469
Damage
58,935
73,969
Taken
63,451
50,809
Mitigated
39,880
18,613
Healing
27,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
FSBHOKAGE
Chang'e
20,967
308
4,477
9,275
19,313
6,463
0
8,242
10,622
70,183
0
W
24,580
5,041
0
18,622
36,539
29,934
884
22,022
14,517
3,565
52,711
L
Cernunnos
Toxic UCEo
Cernunnos
12,060
5,651
770
3,085
21,061
7,454
0
5,770
15,291
0
40,252
W
12,904
4,144
0
3,210
10,642
4,032
1,538
5,217
5,425
0
84,724
W
Merlin
Zannibus
Merlin
21,451
1,644
153
5,505
16,270
5,914
430
12,008
4,262
79,403
0
L
Xing Tian
soulreaper4484
Xing Tian
17,442
2,030
0
1,006
33,595
36,892
0
9,984
23,323
50,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,022
Gold Earned
49,860
248
Minions Killed
286
4
Camps Cleared
19
1,266,245
Distance Traveled
1,208,634
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
16,455
686
129
5
4
491,442
8
W
Chaac
16,425
684
76
3
1
423,942
0
L
Cernunnos
13,714
571
68
3
0
333,390
2
W
Loki
17,367
724
110
5
13
420,949
6
W
Merlin
16,068
670
100
4
5
363,743
0
L
Xing Tian
14,853
619
51
2
0
441,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role