Player Matchup

Merlin
Merlin
BigBoiSnek
Merlin
Level 23
God Stats
7W - 4L
1,458 SR
Queue Stats
29W - 17L
1,518 Elo+
Party 1
Fenrir
Fenrir
Burglekutt75
Fenrir
Level 25
God Stats
7W - 3L
1,565 SR
Queue Stats
104W - 97L
1,495 Elo+
Solo
Neith
Neith
KuBa19pl
Neith
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 20L
1,433 Elo+
Solo
Xing Tian
Xing Tian
Ochadane
Xing Tian
Level 29
God Stats
8W - 6L
1,356 SR
Queue Stats
47W - 32L
1,632 Elo+
Solo
Hachiman
Hachiman
Zebruh Codakk
Hachiman
Level 25
God Stats
14W - 2L
1,620 SR
Queue Stats
32W - 22L
1,457 Elo+
Party 1
Team Averages
Level 24
1,500 SR
1,507 Elo+

VS

Team Averages
Level 20
1,588 SR
1,535 Elo+
Freya
Freya
Coderoy
Freya
Level 28
God Stats
0W - 5L
1,547 SR
Queue Stats
26W - 27L
1,427 Elo+
Party 2
Serqet
Serqet
DrWhoFan3
Serqet
Level 25
God Stats
1W - 1L
1,731 SR
Queue Stats
34W - 24L
1,577 Elo+
Solo
Skadi
Skadi
Sledgegoham
Skadi
Level 25
God Stats
47W - 43L
1,579 SR
Queue Stats
95W - 88L
1,592 Elo+
Solo
Ymir
Ymir
mujitoy02
Ymir
Level 8
God Stats
1W - 1L
1,758 SR
Queue Stats
8W - 4L
1,650 Elo+
Solo
Janus
Janus
xocute
Janus
Level 16
God Stats
0W - 1L
1,323 SR
Queue Stats
3W - 4L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BigBoiSnek
Merlin
20
16 / 7 / 22
19,521
1,148
41,417
24,493
10,055
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
20
12 / 5 / 19
17,937
1,055
24,276
23,291
16,191
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
KuBa19pl
Neith
20
5 / 14 / 21
16,044
944
15,152
26,219
11,153
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Xing Tian
Ochadane
Xing Tian
20
11 / 0 / 28
18,869
1,110
37,985
28,179
31,146
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
Zebruh Codakk
Hachiman
20
4 / 8 / 18
15,687
923
16,081
23,189
10,392
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Team 1 Tickets

63

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Coderoy
Freya
20
7 / 14 / 15
16,075
946
22,935
32,647
7,815
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Serqet
DrWhoFan3
Serqet
20
7 / 8 / 12
17,030
1,002
25,441
33,324
11,014
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
12 / 13 / 7
16,669
981
41,375
33,375
8,662
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
20
1 / 4 / 10
14,407
847
4,026
20,963
11,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Janus
xocute
Janus
20
7 / 9 / 12
16,404
965
24,007
21,219
5,735
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

156
Kill Participation
90
48
Kills
34
34
Deaths
48
108
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Merlin
BigBoiSnek
Merlin
16
7
22
3.86
W
Fenrir
12
5
19
4.3
L
Freya
Coderoy
Freya
7
14
15
1.04
L
Serqet
DrWhoFan3
Serqet
7
8
12
1.63
W
Neith
KuBa19pl
Neith
5
14
21
1.11
W
Xing Tian
Ochadane
Xing Tian
11
0
28
25
L
12
13
7
1.19
W
Hachiman
Zebruh Codakk
Hachiman
4
8
18
1.63
L
Ymir
1
4
10
1.5
L
Janus
xocute
Janus
7
9
12
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

134,911
Damage
117,784
125,371
Taken
141,528
78,937
Mitigated
44,808
13,689
Healing
6,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BigBoiSnek
Merlin
41,417
2,266
1,627
3,548
24,493
10,055
0
11,986
11,747
70,966
0
W
Fenrir
24,276
7,400
0
2,216
23,291
16,191
0
9,499
12,932
0
38,057
L
Freya
Coderoy
Freya
22,935
7,709
0
3,345
32,647
7,815
0
18,657
13,990
36,866
0
L
Serqet
DrWhoFan3
Serqet
25,441
6,466
0
0
33,324
11,014
0
14,667
18,657
0
48,749
W
Neith
KuBa19pl
Neith
15,152
5,721
0
1,990
26,219
11,153
0
11,227
14,902
0
34,187
W
Xing Tian
Ochadane
Xing Tian
37,985
1,236
0
0
28,179
31,146
0
13,250
14,929
57,550
0
L
41,375
20,019
14
2,073
33,375
8,662
0
20,442
12,933
0
64,452
W
Hachiman
Zebruh Codakk
Hachiman
16,081
8,177
0
4,308
23,189
10,392
0
5,006
17,469
0
51,092
L
Ymir
4,026
257
0
0
20,963
11,582
0
12,579
8,384
21,943
0
L
Janus
xocute
Janus
24,007
1,541
0
1,184
21,219
5,735
0
13,057
8,162
62,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

88,058
Gold Earned
80,585
246
Minions Killed
267
10
Camps Cleared
13
1,554,656
Distance Traveled
1,437,880
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
19,521
1,148
64
4
1
317,178
0
W
Fenrir
17,937
1,055
21
1
5
354,581
0
L
Freya
16,075
946
20
1
0
281,951
0
L
Serqet
17,030
1,002
56
3
5
331,245
0
W
Neith
16,044
944
47
3
0
238,455
0
W
Xing Tian
18,869
1,110
32
2
0
394,809
0
L
Skadi
16,669
981
32
2
7
304,197
0
W
Hachiman
15,687
923
82
5
4
249,633
0
L
Ymir
14,407
847
56
3
1
223,274
0
L
Janus
16,404
965
103
6
0
297,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role