Player Matchup

Merlin
Merlin
Silver IV
Scooper144
Merlin
Silver IV
Level 67
God Stats
1W - 1L
1,590 SR
Queue Stats
16W - 21L
1,301 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 67
1,590 SR
1,301 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 147
1,699 SR
1,326 MMR
Fenrir
Fenrir
Bronze I
Bermudav3
Fenrir
Bronze I
Level 147
God Stats
2W - 0L
1,699 SR
Queue Stats
6W - 8L
1,326 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Scooper144
Merlin
20
4 / 8 / 0
17,460
728
12,248
17,003
5,533
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
HeraFreyaBacchusChronosAnubis

VS

Bans
KaliLokiUllrKing ArthurApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bermudav3
Fenrir
19
8 / 5 / 0
17,629
735
14,803
29,849
19,482
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
4
Kills
8
8
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bermudav3
Fenrir
8
5
0
1.6
L
Merlin
Scooper144
Merlin
4
8
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,248
Damage
14,803
17,003
Taken
29,849
5,533
Mitigated
19,482
695
Healing
9,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bermudav3
Fenrir
14,803
3,066
0
9,152
29,849
19,482
3,321
12,463
16,390
499
81,544
L
Merlin
Scooper144
Merlin
12,248
199
0
695
17,003
5,533
553
1,002
16,001
103,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,460
Gold Earned
17,629
168
Minions Killed
130
9
Camps Cleared
8
435,901
Distance Traveled
428,418
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
17,629
735
130
5
8
428,418
0
L
Merlin
17,460
728
168
7
9
435,901
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role