Player Matchup

Neith
Neith
II YG Gravy II
Neith
Level 68
God Stats
9W - 7L
1,566 SR
Queue Stats
81W - 63L
1,612 Elo+
Party 1
He Bo
He Bo
Thicckenzie
He Bo
Level 19
God Stats
2W - 2L
1,633 SR
Queue Stats
21W - 32L
1,437 Elo+
Party 1
Fenrir
Fenrir
invertikal
Fenrir
Level 126
God Stats
9W - 3L
1,733 SR
Queue Stats
370W - 316L
1,608 Elo+
Party 1
Team Averages
Level 71
1,644 SR
1,552 Elo+

VS

Team Averages
Level 53
1,481 SR
1,549 Elo+
Scylla
Scylla
HUGH_JACKEDMAN
Scylla
Level 89
God Stats
0W - 7L
1,206 SR
Queue Stats
318W - 322L
1,484 Elo+
Party 2
Sobek
Sobek
KlSSMEEE
Sobek
Level 49
God Stats
43W - 34L
1,584 SR
Queue Stats
144W - 119L
1,563 Elo+
Party 2
Baron Samedi
Baron Samedi
KlSSMEEE
Baron Samedi
Level 22
God Stats
15W - 10L
1,654 SR
Queue Stats
70W - 40L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 8 / 9
20,971
749
33,088
26,285
8,964
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 9 / 13
15,894
568
6,729
16,042
4,095
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
invertikal
Fenrir
20
13 / 3 / 8
20,655
738
28,568
37,372
37,105
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 3 / 4
19,062
681
27,901
15,869
5,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
KlSSMEEE
Sobek
17
4 / 12 / 11
18,272
653
19,034
38,445
60,050
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Baron Samedi
KlSSMEEE
Baron Samedi
17
6 / 9 / 9
17,319
619
18,398
27,519
20,293
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
44
24
Kills
20
20
Deaths
24
30
Assists
24
Player
Kills
Deaths
Assists
KDA
L
10
3
4
4
W
11
8
9
1.94
L
Sobek
KlSSMEEE
Sobek
4
12
11
0.79
L
Baron Samedi
KlSSMEEE
Baron Samedi
6
9
9
1.17
W
0
9
13
0.72
W
Fenrir
invertikal
Fenrir
13
3
8
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,385
Damage
65,333
79,699
Taken
81,833
50,164
Mitigated
85,889
22,467
Healing
20,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
27,901
2,173
0
2,652
15,869
5,546
809
443
15,426
85,371
0
W
33,088
17,571
1,046
8,223
26,285
8,964
2,145
19,607
6,678
0
106,458
L
Sobek
KlSSMEEE
Sobek
19,034
1,227
1,047
9,234
38,445
60,050
286
5,734
32,711
37,566
3,422
L
Baron Samedi
KlSSMEEE
Baron Samedi
18,398
687
3,578
4,155
27,519
20,293
128
2,697
24,822
66,883
0
W
6,729
1,352
0
1,120
16,042
4,095
327
14,247
1,795
29,861
0
W
Fenrir
invertikal
Fenrir
28,568
10,448
0
12,078
37,372
37,105
628
29,536
7,836
0
73,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,520
Gold Earned
54,653
282
Minions Killed
248
11
Camps Cleared
11
1,349,435
Distance Traveled
1,366,953
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
19,062
681
120
4
5
463,814
0
W
Neith
20,971
749
153
5
3
399,129
0
L
Sobek
18,272
653
32
1
1
507,906
7
L
Baron Samedi
17,319
619
96
3
5
395,233
1
W
He Bo
15,894
568
64
2
1
427,754
0
W
Fenrir
20,655
738
65
2
7
522,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role