Player Matchup

Cernunnos
Cernunnos
L7weenie 21
Cernunnos
Level 21
God Stats
41W - 39L
1,544 SR
Queue Stats
47W - 46L
1,518 Elo+
Party 1
Hun Batz
Hun Batz
Nilejuprogamers
Hun Batz
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 112L
1,479 Elo+
Solo
Janus
Janus
xNumber07
Janus
Level 122
God Stats
6W - 4L
1,535 SR
Queue Stats
65W - 50L
1,584 Elo+
Party 1
Team Averages
Level 57
1,526 SR
1,527 Elo+

VS

Team Averages
Level 22
1,197 SR
1,484 Elo+
Arachne
Arachne
DarkBarcelona-_-
Arachne
Level 21
God Stats
0W - 3L
1,211 SR
Queue Stats
23W - 25L
1,382 Elo+
Solo
Achilles
Achilles
DySR v2 Onyx
Achilles
Level 20
God Stats
0W - 1L
1,339 SR
Queue Stats
8W - 9L
1,519 Elo+
Solo
Janus
Janus
SSx2_ZenMaviin16
Janus
Level 26
God Stats
0W - 10L
1,043 SR
Queue Stats
73W - 98L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
L7weenie 21
Cernunnos
13
3 / 3 / 9
10,876
640
11,718
13,189
4,688
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
13
12 / 2 / 5
13,446
791
13,482
11,001
3,914
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
xNumber07
Janus
15
4 / 1 / 12
11,970
704
15,263
7,006
2,240
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 2
9,152
538
4,527
12,181
4,074
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
DySR v2 Onyx
Achilles
12
4 / 6 / 1
10,667
627
14,579
21,641
26,166
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 6 / 1
10,038
590
6,422
12,738
2,527
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
19
Kills
6
6
Deaths
19
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
Achilles
DySR v2 Onyx
Achilles
4
6
1
0.75
W
Cernunnos
L7weenie 21
Cernunnos
3
3
9
2.5
W
Hun Batz
12
2
5
7.25
L
2
6
1
0.42
W
Janus
xNumber07
Janus
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,463
Damage
25,528
31,196
Taken
46,560
10,842
Mitigated
32,767
4,476
Healing
10,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,527
2,906
0
896
12,181
4,074
70
3,884
8,297
0
23,481
L
Achilles
DySR v2 Onyx
Achilles
14,579
4,670
0
7,801
21,641
26,166
0
7,987
13,654
528
37,804
W
Cernunnos
L7weenie 21
Cernunnos
11,718
8,655
0
2,696
13,189
4,688
378
3,903
9,286
0
28,932
W
Hun Batz
13,482
3,812
0
364
11,001
3,914
413
2,332
8,669
0
26,936
L
6,422
429
680
732
12,738
2,527
0
4,091
8,647
24,732
0
W
Janus
xNumber07
Janus
15,263
847
0
1,416
7,006
2,240
180
1,396
5,610
53,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,292
Gold Earned
29,857
189
Minions Killed
134
8
Camps Cleared
7
915,362
Distance Traveled
894,576
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,152
538
39
2
2
296,810
0
L
Achilles
10,667
627
49
3
4
295,699
0
W
Cernunnos
10,876
640
53
3
2
252,490
0
W
Hun Batz
13,446
791
38
2
2
320,622
0
L
Janus
10,038
590
46
3
1
302,067
6
W
Janus
11,970
704
98
6
4
342,250
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role