Player Matchup

Yemoja
Yemoja
AnktorGamer
Yemoja
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 24L
1,433 Elo+
Party 3
Agni
Agni
Kolamola
Agni
Level 105
God Stats
5W - 1L
1,456 SR
Queue Stats
52W - 49L
1,567 Elo+
Solo
Bellona
Bellona
LordJoah
Bellona
Level 45
God Stats
12W - 1L
2,016 SR
Queue Stats
104W - 75L
1,597 Elo+
Party 2
Nemesis
Nemesis
Zelten07
Nemesis
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,463 Elo+
Party 3
Merlin
Merlin
totalzz
Merlin
Level 56
God Stats
41W - 43L
1,579 SR
Queue Stats
228W - 181L
1,623 Elo+
Party 2
Team Averages
Level 78
1,610 SR
1,537 Elo+

VS

Team Averages
Level 84
1,546 SR
1,519 Elo+
Ganesha
Ganesha
 
Ganesha
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
GiZmO3225
Sun Wukong
Level 138
God Stats
3W - 1L
1,695 SR
Queue Stats
125W - 112L
1,562 Elo+
Party 1
Fenrir
Fenrir
TSwiftOrgasm
Fenrir
Level 62
God Stats
1W - 1L
1,560 SR
Queue Stats
3W - 6L
1,497 Elo+
Party 1
King Arthur
King Arthur
alexsisou
King Arthur
Level 86
God Stats
8W - 4L
1,775 SR
Queue Stats
107W - 77L
1,601 Elo+
Solo
Kukulkan
Kukulkan
drgoodnhigh
Kukulkan
Level 7
God Stats
0W - 3L
1,199 SR
Queue Stats
5W - 10L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
20
2 / 1 / 35
14,600
973
15,044
17,789
23,961
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Agni
20
9 / 3 / 27
16,272
1,085
34,557
13,240
5,582
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
LordJoah
Bellona
20
7 / 6 / 20
14,510
967
23,206
23,532
24,405
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Zelten07
Nemesis
20
12 / 4 / 21
16,019
1,068
16,475
21,444
7,551
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
totalzz
Merlin
20
18 / 3 / 21
16,758
1,117
42,161
16,632
6,103
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Team 1 Tickets

158

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
20
0 / 8 / 14
13,309
887
15,988
30,217
46,930
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
GiZmO3225
Sun Wukong
20
9 / 8 / 6
15,599
1,040
18,254
25,821
39,254
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Fenrir
19
1 / 15 / 9
12,587
839
8,007
27,219
14,011
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

King Arthur
alexsisou
King Arthur
20
4 / 10 / 10
14,177
945
23,611
34,293
45,258
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
drgoodnhigh
Kukulkan
19
3 / 7 / 7
14,056
937
21,691
21,875
10,120
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

172
Kill Participation
63
48
Kills
17
17
Deaths
48
124
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
8
14
0.88
W
Yemoja
2
1
35
19.5
L
Sun Wukong
GiZmO3225
Sun Wukong
9
8
6
1.5
W
Agni
9
3
27
7.5
W
Bellona
LordJoah
Bellona
7
6
20
2.83
L
Fenrir
1
15
9
0.37
W
Nemesis
Zelten07
Nemesis
12
4
21
5.63
L
King Arthur
alexsisou
King Arthur
4
10
10
0.9
L
Kukulkan
drgoodnhigh
Kukulkan
3
7
7
0.93
W
Merlin
totalzz
Merlin
18
3
21
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

131,443
Damage
87,551
92,637
Taken
139,425
67,602
Mitigated
155,573
15,016
Healing
16,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
15,988
875
854
1,295
30,217
46,930
0
20,243
9,974
41,692
0
W
Yemoja
15,044
2,773
6,445
1,638
17,789
23,961
0
8,340
9,449
25,170
1,142
L
Sun Wukong
GiZmO3225
Sun Wukong
18,254
3,301
207
3,222
25,821
39,254
0
14,552
11,269
658
36,108
W
Agni
34,557
3,306
0
0
13,240
5,582
0
4,872
8,368
79,333
0
W
Bellona
LordJoah
Bellona
23,206
9,795
566
1,741
23,532
24,405
0
6,755
16,777
0
33,105
L
Fenrir
8,007
4,160
313
1,410
27,219
14,011
0
19,427
7,620
0
16,941
W
Nemesis
Zelten07
Nemesis
16,475
9,883
0
3,021
21,444
7,551
0
12,394
9,050
0
32,049
L
King Arthur
alexsisou
King Arthur
23,611
2,834
0
8,511
34,293
45,258
0
24,148
10,145
1,288
43,933
L
Kukulkan
drgoodnhigh
Kukulkan
21,691
1,897
405
725
21,875
10,120
0
12,456
9,419
63,404
0
W
Merlin
totalzz
Merlin
42,161
2,304
0
1,605
16,632
6,103
0
7,209
9,423
72,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,159
Gold Earned
69,728
249
Minions Killed
256
13
Camps Cleared
7
1,436,473
Distance Traveled
1,341,067
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
13,309
887
1
0
0
280,446
0
W
Yemoja
14,600
973
24
2
1
281,579
0
L
Sun Wukong
15,599
1,040
65
4
3
262,970
0
W
Agni
16,272
1,085
102
7
5
300,751
0
W
Bellona
14,510
967
11
1
0
241,936
0
L
Fenrir
12,587
839
32
2
1
247,207
0
W
Nemesis
16,019
1,068
38
3
4
330,984
0
L
King Arthur
14,177
945
43
3
3
291,836
0
L
Kukulkan
14,056
937
115
8
0
258,608
0
W
Merlin
16,758
1,117
74
5
3
281,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role