Player Matchup

Ah Puch
Ah Puch
Silver IV
AceJit
Ah Puch
Silver IV
Level 75
God Stats
0W - 2L
1,593 SR
Queue Stats
4W - 6L
1,166 MMR
Party 1
Anhur
Anhur
Silver IV
itsOnCite
Anhur
Silver IV
Level 69
God Stats
0W - 1L
1,272 SR
Queue Stats
2W - 4L
1,341 MMR
Party 1
Yemoja
Yemoja
Bronze I
xXNoMoreTrouble
Yemoja
Bronze I
Level 78
God Stats
0W - 1L
1,392 SR
Queue Stats
6W - 7L
1,242 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 74
1,419 SR
1,250 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 90
1,589 SR
1,245 MMR
Scylla
Scylla
Silver I
Hey Its Tera
Scylla
Silver I
Level 80
God Stats
11W - 10L
1,607 SR
Queue Stats
24W - 23L
1,370 MMR
Party 2
Sylvanus
Sylvanus
Bronze I
MJwaswhite69
Sylvanus
Bronze I
Level 86
God Stats
4W - 3L
1,636 SR
Queue Stats
12W - 14L
1,119 MMR
Party 2
King Arthur
King Arthur
Silver II
Not 3cho
King Arthur
Silver II
Level 105
God Stats
3W - 1L
1,525 SR
Queue Stats
28W - 28L
1,245 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AceJit
Ah Puch
19
8 / 12 / 6
20,663
608
56,143
31,146
13,484
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
itsOnCite
Anhur
17
5 / 13 / 8
19,609
577
32,148
41,569
34,531
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
1 / 4 / 10
18,806
553
17,351
38,934
56,331
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
AchillesPersephoneOdinKumbhakarnaBacchus

VS

Bans
ZeusMedusaOsirisSkadiChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
16 / 0 / 12
23,884
702
48,958
35,490
16,507
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
MJwaswhite69
Sylvanus
17
3 / 11 / 17
19,370
570
11,651
43,797
59,601
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
Not 3cho
King Arthur
20
10 / 3 / 19
22,545
663
39,211
52,648
71,446
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
77
14
Kills
29
29
Deaths
14
24
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
AceJit
Ah Puch
8
12
6
0.92
W
Scylla
16
0
12
22
W
Sylvanus
MJwaswhite69
Sylvanus
3
11
17
1.05
W
King Arthur
Not 3cho
King Arthur
10
3
19
6.5
L
Anhur
itsOnCite
Anhur
5
13
8
0.69
L
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,642
Damage
99,820
111,649
Taken
131,935
104,346
Mitigated
147,554
20,093
Healing
54,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
AceJit
Ah Puch
56,143
1,519
0
8,240
31,146
13,484
101
16,023
14,979
115,785
0
W
Scylla
48,958
3,151
490
17,265
35,490
16,507
1,497
23,455
12,035
141,373
0
W
Sylvanus
MJwaswhite69
Sylvanus
11,651
1,230
13,160
11,160
43,797
59,601
831
24,219
19,578
31,322
0
W
King Arthur
Not 3cho
King Arthur
39,211
8,954
0
12,781
52,648
71,446
910
27,145
25,503
0
117,623
L
Anhur
itsOnCite
Anhur
32,148
16,905
0
2,318
41,569
34,531
321
22,265
19,304
0
96,641
L
17,351
2,727
3,946
5,589
38,934
56,331
80
23,476
14,792
54,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,078
Gold Earned
65,799
317
Minions Killed
376
12
Camps Cleared
16
1,669,038
Distance Traveled
1,811,989
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
20,663
608
108
3
6
566,762
2
W
Scylla
23,884
702
215
6
6
629,043
0
W
Sylvanus
19,370
570
58
2
5
513,253
0
W
King Arthur
22,545
663
103
3
5
669,693
0
L
Anhur
19,609
577
123
4
3
516,607
1
L
Yemoja
18,806
553
86
3
3
585,669
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role