Player Matchup

Pele
Pele
Gold II
Yeibor
Pele
Gold II
Level 145
God Stats
2W - 1L
1,828 SR
Queue Stats
10W - 7L
1,748 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 145
1,828 SR
1,748 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 128
1,784 SR
1,719 MMR
Hera
Hera
Gold I
xTDHx zWolfz
Hera
Gold I
Level 128
God Stats
12W - 9L
1,784 SR
Queue Stats
35W - 26L
1,719 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Yeibor
Pele
17
0 / 5 / 0
12,408
653
9,712
20,359
13,304
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
BakasuraKaliHe BoChaacSkadi

VS

Bans
King ArthurAh Muzen CabMerlinSetYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 0 / 0
15,563
819
16,504
13,680
12,392
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
5
5
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Pele
Yeibor
Pele
0
5
0
0
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,712
Damage
16,504
20,359
Taken
13,680
13,304
Mitigated
12,392
3,272
Healing
3,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Yeibor
Pele
9,712
3,778
0
3,272
20,359
13,304
0
16,857
3,502
0
87,411
W
16,504
3,644
0
3,620
13,680
12,392
2,803
1,027
12,653
123,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,408
Gold Earned
15,563
176
Minions Killed
216
3
Camps Cleared
11
370,805
Distance Traveled
351,233
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
12,408
653
176
9
3
370,805
0
W
Hera
15,563
819
216
11
11
351,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role