Player Matchup

Sun Wukong
Sun Wukong
JASINEK MASTERS
Sun Wukong
Level 25
God Stats
4W - 7L
1,304 SR
Queue Stats
14W - 33L
1,190 Elo+
Party 1
Anhur
Anhur
Lisu23PL
Anhur
Level 25
God Stats
2W - 1L
1,199 SR
Queue Stats
30W - 51L
1,242 Elo+
Party 1
Neith
Neith
WhiteRabbit1040
Neith
Level 14
God Stats
2W - 4L
1,500 SR
Queue Stats
14W - 26L
1,160 Elo+
Solo
Team Averages
Level 21
1,334 SR
1,198 Elo+

VS

Team Averages
Level 33
1,269 SR
1,048 Elo+
Ah Muzen Cab
Ah Muzen Cab
BengelMitSengel
Ah Muzen Cab
Level 81
God Stats
1W - 10L
1,430 SR
Queue Stats
77W - 162L
1,200 Elo+
Party 2
Ra
Ra
KuroSouI
Ra
Level 10
God Stats
0W - 3L
1,232 SR
Queue Stats
5W - 26L
1,016 Elo+
Party 2
Thor
Thor
oscarmartnz21
Thor
Level 8
God Stats
3W - 10L
1,146 SR
Queue Stats
5W - 16L
927 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JASINEK MASTERS
Sun Wukong
18
3 / 1 / 12
15,685
654
10,255
19,904
26,154
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Anhur
Lisu23PL
Anhur
15
8 / 7 / 9
15,802
658
18,482
21,555
7,788
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
11 / 6 / 7
17,833
743
30,554
21,504
8,447
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BengelMitSengel
Ah Muzen Cab
14
2 / 8 / 7
14,106
588
16,832
21,794
6,433
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

17
2 / 6 / 7
14,793
616
14,802
21,002
15,959
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
9 / 8 / 3
16,510
688
19,101
25,005
9,104
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
30
22
Kills
13
14
Deaths
22
28
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BengelMitSengel
Ah Muzen Cab
2
8
7
0.69
W
Sun Wukong
JASINEK MASTERS
Sun Wukong
3
1
12
9
L
2
6
7
0.92
W
Anhur
Lisu23PL
Anhur
8
7
9
1.79
W
11
6
7
2.42
L
9
8
3
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,291
Damage
50,735
62,963
Taken
67,801
42,389
Mitigated
31,496
20,027
Healing
10,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BengelMitSengel
Ah Muzen Cab
16,832
7,411
708
6,972
21,794
6,433
1,165
261
21,533
0
61,477
W
Sun Wukong
JASINEK MASTERS
Sun Wukong
10,255
630
0
9,230
19,904
26,154
219
5,436
14,468
0
48,255
L
14,802
1,731
1,194
1,667
21,002
15,959
78
68
20,934
50,762
0
W
Anhur
Lisu23PL
Anhur
18,482
5,260
0
547
21,555
7,788
756
5,580
15,975
0
38,850
W
30,554
14,700
0
10,250
21,504
8,447
1,708
5,175
16,329
0
98,760
L
19,101
2,594
0
0
25,005
9,104
0
0
25,005
1,516
41,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,320
Gold Earned
45,409
278
Minions Killed
231
9
Camps Cleared
2
1,173,210
Distance Traveled
1,015,881
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
14,106
588
92
4
2
305,774
0
W
Sun Wukong
15,685
654
85
4
2
465,716
0
L
Ra
14,793
616
80
3
0
381,853
0
W
Anhur
15,802
658
54
2
1
376,340
0
W
Neith
17,833
743
139
6
6
331,154
0
L
Thor
16,510
688
59
2
0
328,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role