Player Matchup

Tyr
Tyr
Bronze III
lololnami
Tyr
Bronze III
Level 62
God Stats
1W - 2L
1,603 SR
Queue Stats
1W - 2L
1,402 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 62
1,603 SR
1,402 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 156
1,613 SR
1,374 MMR
Chang'e
Chang'e
Bronze III
CodeNes
Chang'e
Bronze III
Level 156
God Stats
3W - 2L
1,613 SR
Queue Stats
3W - 3L
1,374 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 2 / 0
14,191
676
13,875
25,000
29,395
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bans
SolSusanoPoseidonThorFreya

VS

Bans
YemojaHe BoKing ArthurPeleSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CodeNes
Chang'e
20
2 / 0 / 0
15,283
728
18,306
18,795
22,930
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
2
2
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chang'e
CodeNes
Chang'e
2
0
0
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,875
Damage
18,306
25,000
Taken
18,795
29,395
Mitigated
22,930
11,335
Healing
14,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
CodeNes
Chang'e
18,306
1,931
0
14,282
18,795
22,930
513
512
18,283
100,038
0
L
13,875
3,669
0
11,335
25,000
29,395
0
18,734
6,266
0
97,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,191
Gold Earned
15,283
173
Minions Killed
195
9
Camps Cleared
5
454,351
Distance Traveled
374,509
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
15,283
728
195
9
5
374,509
0
L
Tyr
14,191
676
173
8
9
454,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role